pioneers/shaders/mapobjects/vertex.shader

20 lines
471 B
Plaintext
Raw Normal View History

#version 330
in vec3 Position;
in vec3 Normal;
uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrix;
uniform mat3 NormalMatrix;
uniform vec3 PositionOffset;
uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
out vec3 vPosition;
out vec3 vNormal;
void main () {
vPosition = Position;
gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1);
vNormal = Normal;
}