pioneers/shaders/map/fragmentShadow.shader

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2014-05-14 18:04:06 +00:00
#version 330
smooth in vec3 teNormal;
smooth in vec3 tePosition;
smooth in float fogDist;
smooth in float gmix;
in vec4 teColor;
in vec3 tePatchDistance;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
void main(void)
{
}