pioneers/src/Map/StaticMaps.hs

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2014-02-09 20:18:03 +01:00
module Map.StaticMaps
where
import Map.Types
import Data.Array
gauss2Dgeneral :: Floating q => q -> q -> q -> q -> q -> q -> q -> q
gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp (-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
gauss2D :: Floating q => q -> q -> q
gauss2D x y = gauss2Dgeneral 45 100.0 100.0 50.0 50.0 x y
-- 2D Manhattan distance
mnh2D :: (Int,Int) -> (Int,Int) -> Int
mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d)
-- entirely empty map, only uses the minimal constructor
mapEmpty :: PlayMap
mapEmpty = array ((0,0), (200,200)) [((a,b), (Minimal (a,b) 0.5)) | a <- [0..200], b <- [0..200]]
-- TODO: Stripify
mapCenterMountain :: PlayMap
mapCenterMountain = array ((0,0),(200,200)) nodes
where
nodes = water ++ beach ++ grass ++ hill ++ mountain
water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) > 95]
beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 95, (m2d (a,b)) > 75]
grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 75, (m2d (a,b)) > 25]
hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 25, (m2d (a,b)) > 10]
mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..200], b <- [0..200], (m2d (a,b)) <= 10]
g2d :: Int -> Int -> Float
g2d x y = gauss2D (fromIntegral x) (fromIntegral y)
m2d :: (Int,Int) -> Int
m2d (x,y) = mnh2D (x,y) (100,100)