pioneers/src/Map/Creation.hs

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module Map.Creation
where
import Map.Types
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-- | Generate a new Map of given Type and Size
--
-- TODO:
-- 1. Should take Size -> Type -> Playmap
-- 2. plug together helper-functions for that terraintype
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newMap :: Int -> Int -> PlayMap
newMap = undefined
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-- | Basic Terrain-Generator. Will not implement "abnormal" Stuff for given Biome
-- (like Deserts on Grass-Islands or Grass on Deserts)
--
-- TODO: Implement Desert-Generator
heightToTerrain :: MapType -> YCoord -> TileType
heightToTerrain GrassIslandMap y
| y < 0.1 = Ocean
| y < 1 = Beach
| y < 5 = Grass
| y < 10 = Hill
| otherwise = Mountain
heightToTerrain _ _ = undefined
type Seed = (XCoord, ZCoord)
-- | Add lakes on generated Map from (possible) Seeds noted before.
--
-- TODO: implement and erode terrain on the way down.
addLakes :: PlayMap -> [Seeds] -> PlayMap
addLakes m s = undefined