ersten 3 Kapitel fertig.

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Nicole Dresselhaus 2017-10-14 13:45:22 +02:00
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commit a411c1012b
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GPG Key ID: 057D94F356F41E25
4 changed files with 99 additions and 53 deletions

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@ -180,14 +180,18 @@ continuous (given $d \ge 1$) as every $p_i$ gets blended in between $\tau_i$ and
$\tau_{i+d}$ and out between $\tau_{i+1}$, and $\tau_{i+d+1}$ as can bee seen from the two coefficients
in every step of the recursion.
\improvement[inline]{Weitere Eigenschaften erwähnen:
\newline Convex hull
\newline $\sum_i N_i = 1$?
\newline Bilder von Basisfunktionen zur Visualisierung.
This means that all changes are only a local linear combination between the
control--point $p_i$ to $p_{i+d+1}$ and consequently this yields to the
convex--hull--property of B-Splines --- meaning, that no matter how we choose
our coefficients, the resulting points all have to lie inside convex--hull of
the control--points.
\improvement[inline]{
Bilder von Basisfunktionen zur Visualisierung.
}
For a given number of points $v_1,\dots,v_n$ we can then calculate
the contributions $n_{i,j}~:=~N_{j,d,\tau}$ of each control point $p_j$ to get the
the contributions \linebreak[4]$n_{i,j}~:=~N_{j,d,\tau}$ of each control point $p_j$ to get the
projection from the control--point--space into the object--space:
$$
v_i = \sum_j n_{i,j} \cdot p_j = \vec{n}_i^{T} \vec{p}
@ -264,16 +268,21 @@ however, is very generic and we introduce it here in a broader sense.
The general shape of an evolutionary algorithm (adapted from
\cite{back1993overview}) is outlined in Algorithm \ref{alg:evo}. Here, $P(t)$
denotes the population of parameters in step $t$ of the algorithm. The
population contains $\mu$ individuals $a_i$ that fit the shape of the parameters
we are looking for. Typically these are initialized by a random guess or just
zero. Further on we need a so--called *fitness--function* $\Phi : I \mapsto M$\improvement{Was ist $I,M$?\newline Bezug Genotyp/Phenotyp} that can take
each parameter to a measurable space along a convergence--function $c : I \mapsto
\mathbb{B}$ that terminates the optimization.
population contains $\mu$ individuals $a_i$ from the possible individual--set
$I$ that fit the shape of the parameters we are looking for. Typically these are
initialized by a random guess or just zero. Further on we need a so--called
*fitness--function* $\Phi : I \mapsto M$ that can take each parameter to a measurable
space $M$ (usually $M = \mathbb{R}$) along a convergence--function $c : I \mapsto \mathbb{B}$
that terminates the optimization.
Biologically speaking the set $I$ corresponds to the set of possible *Genotypes*
while $M$ represents the possible observable *Phenotypes*.
The main algorithm just repeats the following steps:
- **Recombine** with a recombination--function $r : I^{\mu} \mapsto I^{\lambda}$ to
generate new individuals based on the parents characteristics.
generate $\lambda$ new individuals based on the characteristics of the $\mu$
parents.
This makes sure that the next guess is close to the old guess.
- **Mutate** with a mutation--function $m : I^{\lambda} \mapsto I^{\lambda}$ to
introduce new effects that cannot be produced by mere recombination of the
@ -332,9 +341,23 @@ least get suboptimal solutions fast, which then refine over time.
## Criteria for the evolvability of linear deformations
\label{sec:intro:rvi}
\improvement[inline]{Nomenklatur. Was ist $\vec{U}$? Kurz Matrix--Darstellung
des Problems & Rückgriff auf FFD-Kapitel.}
As we have established in chapter \ref{sec:back:ffd}, we can describe a
deformation by the formula
$$
V = UP
$$
where $V$ is a $n \times d$ matrix of vertices, $U$ are the (during
parametrization) calculated deformation--coefficients and $P$ is a $m \times d$ matrix
of control--points that we interact with during deformation.
We can also think of the deformation in terms of differences from the original
coordinates
$$
\Delta V = U \cdot \Delta P
$$
which is isomorphic to the former due to the linear correlation in the
deformation. One can see in this way, that the way the deformation behaves lies
solely in the entries of $U$, which is why the three criteria focus on this.
### Variability
@ -550,7 +573,8 @@ entfernen kann?}
For our tests we chose different uniformly sized grids and added gaussian noise
onto each control-point^[For the special case of the outer layer we only applied
noise away from the object] to simulate different starting-conditions.
noise away from the object, so the object is still confined in the convex hull
of the control--points.] to simulate different starting-conditions.
\unsure[inline]{verweis auf DM--FFD?}

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@ -148,7 +148,8 @@ Unless otherwise noted the following holds:
\tightlist
\item
lowercase letters \(x,y,z\)\\
refer to real variables and represent a point in 3D--Space.
refer to real variables and represent the coordinates of a point in
3D--Space.
\item
lowercase letters \(u,v,w\)\\
refer to real variables between \(0\) and \(1\) used as coefficients
@ -169,15 +170,15 @@ Unless otherwise noted the following holds:
\improvement[inline]{Mehr Bilder}
Many modern industrial design processes require advanced optimization
methods due to the increased complexity. These designs have to adhere to
more and more degrees of freedom as methods refine and/or other methods
are used. Examples for this are physical domains like aerodynamic
(i.e.~drag), fluid dynamics (i.e.~throughput of liquid) --- where the
complexity increases with the temporal and spatial resolution of the
simulation --- or known hard algorithmic problems in informatics
(i.e.~layouting of circuit boards or stacking of 3D--objects). Moreover
these are typically not static environments but requirements shift over
time or from case to case.
methods due to the increased complexity resulting from more and more
degrees of freedom as methods refine and/or other methods are used.
Examples for this are physical domains like aerodynamic (i.e.~drag),
fluid dynamics (i.e.~throughput of liquid) --- where the complexity
increases with the temporal and spatial resolution of the simulation ---
or known hard algorithmic problems in informatics (i.e.~layouting of
circuit boards or stacking of 3D--objects). Moreover these are typically
not static environments but requirements shift over time or from case to
case.
Evolutionary algorithms cope especially well with these problem domains
while addressing all the issues at hand\cite{minai2006complex}. One of
@ -228,7 +229,7 @@ the original author used, namely \emph{regularity}, \emph{variability},
and \emph{improvement potential}. We introduce these term in detail in
Chapter \ref{sec:intro:rvi}. In the original publication the author
could show a correlation between these evolvability--criteria with the
quality and potential of such optimization.
quality and convergence speed of such optimization.
We will replicate the same setup on the same objects but use \acf{FFD}
instead of \acf{RBF} to create a local deformation near the control
@ -332,16 +333,20 @@ between \(\tau_i\) and \(\tau_{i+d}\) and out between \(\tau_{i+1}\),
and \(\tau_{i+d+1}\) as can bee seen from the two coefficients in every
step of the recursion.
\improvement[inline]{Weitere Eigenschaften erwähnen:
\newline Convex hull
\newline $\sum_i N_i = 1$?
\newline Bilder von Basisfunktionen zur Visualisierung.
This means that all changes are only a local linear combination between
the control--point \(p_i\) to \(p_{i+d+1}\) and consequently this yields
to the convex--hull--property of B-Splines --- meaning, that no matter
how we choose our coefficients, the resulting points all have to lie
inside convex--hull of the control--points.
\improvement[inline]{
Bilder von Basisfunktionen zur Visualisierung.
}
For a given number of points \(v_1,\dots,v_n\) we can then calculate the
contributions \(n_{i,j}~:=~N_{j,d,\tau}\) of each control point \(p_j\)
to get the projection from the control--point--space into the
object--space: \[
contributions \linebreak[4]\(n_{i,j}~:=~N_{j,d,\tau}\) of each control
point \(p_j\) to get the projection from the control--point--space into
the object--space: \[
v_i = \sum_j n_{i,j} \cdot p_j = \vec{n}_i^{T} \vec{p}
\] or written for all points at the same time: \[
\vec{v} = \vec{N} \vec{p}
@ -420,14 +425,17 @@ broader sense.
The general shape of an evolutionary algorithm (adapted from
\cite{back1993overview}) is outlined in Algorithm \ref{alg:evo}. Here,
\(P(t)\) denotes the population of parameters in step \(t\) of the
algorithm. The population contains \(\mu\) individuals \(a_i\) that fit
the shape of the parameters we are looking for. Typically these are
initialized by a random guess or just zero. Further on we need a
so--called \emph{fitness--function}
\(\Phi : I \mapsto M\)\improvement{Was ist $I,M$?\newline Bezug Genotyp/Phenotyp}
that can take each parameter to a measurable space along a
convergence--function \(c : I \mapsto \mathbb{B}\) that terminates the
optimization.
algorithm. The population contains \(\mu\) individuals \(a_i\) from the
possible individual--set \(I\) that fit the shape of the parameters we
are looking for. Typically these are initialized by a random guess or
just zero. Further on we need a so--called \emph{fitness--function}
\(\Phi : I \mapsto M\) that can take each parameter to a measurable
space \(M\) (usually \(M = \mathbb{R}\)) along a convergence--function
\(c : I \mapsto \mathbb{B}\) that terminates the optimization.
Biologically speaking the set \(I\) corresponds to the set of possible
\emph{Genotypes} while \(M\) represents the possible observable
\emph{Phenotypes}.
The main algorithm just repeats the following steps:
@ -435,8 +443,8 @@ The main algorithm just repeats the following steps:
\tightlist
\item
\textbf{Recombine} with a recombination--function
\(r : I^{\mu} \mapsto I^{\lambda}\) to generate new individuals based
on the parents characteristics.\\
\(r : I^{\mu} \mapsto I^{\lambda}\) to generate \(\lambda\) new
individuals based on the characteristics of the \(\mu\) parents.\\
This makes sure that the next guess is close to the old guess.
\item
\textbf{Mutate} with a mutation--function
@ -507,8 +515,21 @@ deformations}\label{criteria-for-the-evolvability-of-linear-deformations}
\label{sec:intro:rvi}
\improvement[inline]{Nomenklatur. Was ist $\vec{U}$? Kurz Matrix--Darstellung
des Problems & Rückgriff auf FFD-Kapitel.}
As we have established in chapter \ref{sec:back:ffd}, we can describe a
deformation by the formula \[
V = UP
\] where \(V\) is a \(n \times d\) matrix of vertices, \(U\) are the
(during parametrization) calculated deformation--coefficients and \(P\)
is a \(m \times d\) matrix of control--points that we interact with
during deformation.
We can also think of the deformation in terms of differences from the
original coordinates \[
\Delta V = U \cdot \Delta P
\] which is isomorphic to the former due to the linear correlation in
the deformation. One can see in this way, that the way the deformation
behaves lies solely in the entries of \(U\), which is why the three
criteria focus on this.
\subsection{Variability}\label{variability}
@ -730,8 +751,9 @@ entfernen kann?}
For our tests we chose different uniformly sized grids and added
gaussian noise onto each control-point\footnote{For the special case of
the outer layer we only applied noise away from the object} to
simulate different starting-conditions.
the outer layer we only applied noise away from the object, so the
object is still confined in the convex hull of the control--points.}
to simulate different starting-conditions.
\unsure[inline]{verweis auf DM--FFD?}

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@ -16,7 +16,7 @@
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\usepackage{dsfont} %\mathds
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\usepackage{epigraph}
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