mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
bb1e6f8af6
# Conflicts: # docs/CHANGELOG.txt # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # imgui.cpp
37 lines
2.2 KiB
C
37 lines
2.2 KiB
C
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
|
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
|
|
|
#pragma once
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
|
|
|
// Configuration: Disable gamepad support or linking with xinput.lib
|
|
//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
|
|
|
|
// Win32 message handler
|
|
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h>
|
|
// - You can COPY this line into your .cpp code to forward declare the function.
|
|
#if 0
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
#endif
|
|
|
|
// DPI-related helpers (optional)
|
|
// - Use to enable DPI awareness without having to create an application manifest.
|
|
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
|
|
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
|
|
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
|
|
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
|
|
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
|
|
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
|