mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
7feccf9ab2
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx11.h # examples/imgui_impl_dx9.cpp # examples/imgui_impl_dx9.h # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl2.h # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_opengl3.h # imgui.cpp
19 lines
993 B
Objective-C
19 lines
993 B
Objective-C
// dear imgui: Platform Binding for OSX / Cocoa
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
|
|
// [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL platform bindings on Mac.
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this back-end).
|
|
// Issues:
|
|
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
|
|
// [ ] Platform: Multi-viewport / platform windows.
|
|
|
|
@class NSEvent;
|
|
@class NSView;
|
|
|
|
IMGUI_API bool ImGui_ImplOSX_Init();
|
|
IMGUI_API void ImGui_ImplOSX_Shutdown();
|
|
IMGUI_API void ImGui_ImplOSX_NewFrame(NSView *_Nullable view);
|
|
IMGUI_API bool ImGui_ImplOSX_HandleEvent(NSEvent *_Nonnull event, NSView *_Nullable view);
|