mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-27 18:16:35 +00:00
67b604412b
Squashed commits: [34cc3b7] Adds osx example. (+6 squashed commits) Squashed commits: [20330f2] Uses glfw by brew install. [0427861] Renames imguiex folder name to imguiex-ios [f9e27e5] Renames ios_example to apple_example. [44f8fe3] Updates the glfw header/library path. [919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now. [24395f5] Adds osx example.
26 lines
578 B
GLSL
26 lines
578 B
GLSL
//
|
|
// Shader.vsh
|
|
// imguiex
|
|
|
|
attribute vec4 position;
|
|
attribute vec3 normal;
|
|
|
|
varying lowp vec4 colorVarying;
|
|
|
|
uniform vec3 diffuseColor;
|
|
uniform mat4 modelViewProjectionMatrix;
|
|
uniform mat3 normalMatrix;
|
|
|
|
void main()
|
|
{
|
|
vec3 eyeNormal = normalize(normalMatrix * normal);
|
|
vec3 lightPosition = vec3(0.0, 0.0, 1.0);
|
|
|
|
float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition)));
|
|
|
|
vec3 colorLit = diffuseColor * nDotVP;
|
|
colorVarying = vec4( colorLit.x, colorLit.y, colorLit.z, 1.0 );
|
|
|
|
gl_Position = modelViewProjectionMatrix * position;
|
|
}
|