mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
505 lines
20 KiB
YAML
505 lines
20 KiB
YAML
name: build
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on:
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push:
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pull_request:
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workflow_run:
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# Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
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# "scheduled" workflow, while maintaining ability to perform local CI builds.
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workflows:
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- scheduled
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branches:
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- master
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- docking
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types:
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- requested
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jobs:
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Windows:
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runs-on: windows-2019
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env:
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VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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shell: powershell
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run: |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
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Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.0.10-VC\SDL2-2.0.10\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
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- name: Fix Projects
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shell: powershell
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run: |
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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- name: Build example_null (extra warnings, mingw 64-bit)
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run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, msvc 64-bit)
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shell: cmd
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run: |
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cd examples\example_null
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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.\build_win32.bat /W4
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- name: Build example_null (single file build)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_WIN32_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name: Build example_null (as DLL)
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shell: cmd
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run: |
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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echo #ifdef _EXPORT > example_single_file.cpp
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echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp
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echo #else >> example_single_file.cpp
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echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp
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echo #endif >> example_single_file.cpp
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echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
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echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
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cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link
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cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx12
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev
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- name: Build example_null (extra warnings, gcc 32-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, gcc 64-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, clang 32-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, clang 64-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (freetype)
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run: |
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make -C examples/example_null clean
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make -C examples/example_null WITH_FREETYPE=1
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- name: Build example_null (single file build)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with ImWchar32)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_USE_WCHAR32
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with large ImDrawIdx + pointer ImTextureID)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define ImTextureID void*
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#define ImDrawIdx unsigned int
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_DEMO_WINDOWS
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#define IMGUI_DISABLE_METRICS_WINDOW
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_FILE_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_USE_BGRA_PACKED_COLOR
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
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run: |
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cat > example_single_file.cpp <<'EOF'
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struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
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struct MyVec4 { float x; float y; float z; float w;
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MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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operator MyVec2() const { return MyVec2(x, y); }
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
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operator MyVec4() const { return MyVec4(x, y, z, w); }
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (without c++ runtime, Clang)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#define IMGUI_DISABLE_DEMO_WINDOWS
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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- name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
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run: g++ -c -I. -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
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MacOS:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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run: |
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brew install glfw3 sdl2
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- name: Build example_null (extra warnings, clang 64-bit)
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run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (single file build)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (without c++ runtime)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_glfw_metal
|
|
run: make -C examples/example_glfw_metal
|
|
|
|
- name: Build example_sdl_metal
|
|
run: make -C examples/example_sdl_metal
|
|
|
|
- name: Build example_sdl_opengl2
|
|
run: make -C examples/example_sdl_opengl2
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_sdl_opengl3
|
|
run: make -C examples/example_sdl_opengl3
|
|
|
|
- name: Build example_apple_metal
|
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
|
|
|
- name: Build example_apple_opengl2
|
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
|
|
|
iOS:
|
|
runs-on: macos-latest
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
|
|
- name: Build example_apple_metal
|
|
run: |
|
|
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
|
|
Emscripten:
|
|
runs-on: ubuntu-18.04
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
|
|
tar -xvf master.tar.gz
|
|
emsdk-master/emsdk update
|
|
emsdk-master/emsdk install latest
|
|
emsdk-master/emsdk activate latest
|
|
|
|
- name: Build example_emscripten_opengl3
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_emscripten_opengl3
|
|
|
|
- name: Build example_emscripten_wgpu
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_emscripten_wgpu
|
|
|
|
Android:
|
|
runs-on: ubuntu-18.04
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
|
|
- name: Build example_android_opengl3
|
|
run: |
|
|
cd examples/example_android_opengl3/android
|
|
gradle assembleDebug
|
|
|
|
Discord-CI:
|
|
runs-on: ubuntu-18.04
|
|
if: always()
|
|
needs: [Windows, Linux, MacOS, iOS, Emscripten, Android]
|
|
steps:
|
|
- uses: dearimgui/github_discord_notifier@latest
|
|
with:
|
|
discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }}
|
|
github-token: ${{ github.token }}
|
|
action-task: discord-jobs
|
|
discord-filter: "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
|
|
discord-username: GitHub Actions
|
|
discord-job-new-failure-message: ''
|
|
discord-job-fixed-failure-message: ''
|
|
discord-job-new-failure-embed: |
|
|
{
|
|
"title": "`{{ job.name }}` job is failing on `{{ github.branch }}`!",
|
|
"description": "Commit [{{ github.context.payload.head_commit.title }}]({{ github.context.payload.head_commit.url }}) pushed to [{{ github.branch }}]({{ github.branch_url }}) broke [{{ job.name }}]({{ job.url }}) build job.\nFailing steps: {{ failing_steps }}",
|
|
"url": "{{ job.url }}",
|
|
"color": "0xFF0000",
|
|
"timestamp": "{{ run.updated_at }}"
|
|
}
|
|
discord-job-fixed-failure-embed: |
|
|
{
|
|
"title": "`{{ github.branch }}` branch is no longer failing!",
|
|
"description": "Build failures were fixed on [{{ github.branch }}]({{ github.branch_url }}) branch.",
|
|
"color": "0x00FF00",
|
|
"url": "{{ github.context.payload.head_commit.url }}",
|
|
"timestamp": "{{ run.completed_at }}"
|
|
}
|