mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
20 lines
1.2 KiB
C
20 lines
1.2 KiB
C
// ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications)
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
|
|
IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
IMGUI_API void ImGui_ImplWin32_Shutdown();
|
|
IMGUI_API void ImGui_ImplWin32_NewFrame();
|
|
|
|
// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK)
|
|
IMGUI_API void ImGui_ImplWin32_EnableDpiAwareness();
|
|
IMGUI_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
|
|
IMGUI_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
|
|
IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2);
|
|
|
|
// Handler for Win32 messages, update mouse/keyboard data.
|
|
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
|
// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
|
|
/*
|
|
IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
*/
|