mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
0bb46c824e
Might save an hour of staring at blank-screen to 5% of the population, worth it.
52 lines
2.2 KiB
Plaintext
52 lines
2.2 KiB
Plaintext
Those are standalone ready-to-build applications to demonstrate ImGui.
|
|
Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
|
|
|
|
TL;DR;
|
|
Refer to 'opengl_example' to understand how the library is setup, because it is the simplest one.
|
|
Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
|
|
If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
|
|
|
|
|
|
ImGui is highly portable and only requires a few things to run:
|
|
- Providing mouse/keyboard inputs
|
|
- Load the font atlas texture into GPU memory
|
|
- Providing a render function to render indexed textured triangles
|
|
- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
|
|
So this is essentially what those examples are doing + the obligatory cruft for portability.
|
|
|
|
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
|
|
external library like the ones we're using here to provide 3D rendering.
|
|
For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
|
Please let me know if they don't work with your setup!
|
|
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
|
directly with a command-line compiler.
|
|
|
|
opengl_example/
|
|
OpenGL example, using GLFW + fixed pipeline.
|
|
This is simple and should work for all OpenGL enabled applications.
|
|
Prefer following this example to learn how ImGui works!
|
|
(You can use this code in a GL3/GL4 context but make sure you disable the programmable pipeline
|
|
by calling "glUseProgram(0)" before ImGui::Render.)
|
|
|
|
opengl3_example/
|
|
OpenGL example, using GLFW/GL3W + programmable pipeline.
|
|
This uses more modern OpenGL calls and custom shaders. It's more messy.
|
|
|
|
directx9_example/
|
|
DirectX9 example, Windows only.
|
|
|
|
directx11_example/
|
|
DirectX11 example, Windows only.
|
|
This is quite long and tedious, because: DirectX11.
|
|
|
|
ios_example/
|
|
iOS example.
|
|
Using Synergy to access keyboard/mouse data from server computer.
|
|
Synergy keyboard integration is rather hacky.
|
|
|
|
sdl_opengl_example/
|
|
SDL2 + OpenGL example.
|
|
|
|
allegro5_example/
|
|
Allegro 5 example.
|