mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
f7db4fad31
# Conflicts: # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp # imgui.cpp
267 lines
11 KiB
C++
267 lines
11 KiB
C++
// dear imgui: standalone example application for DirectX 9
|
|
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
|
|
#include "imgui.h"
|
|
#include "imgui_impl_dx9.h"
|
|
#include "imgui_impl_win32.h"
|
|
#include <d3d9.h>
|
|
#define DIRECTINPUT_VERSION 0x0800
|
|
#include <dinput.h>
|
|
#include <tchar.h>
|
|
|
|
// Data
|
|
static LPDIRECT3D9 g_pD3D = NULL;
|
|
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
|
|
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
|
|
|
// Forward declarations of helper functions
|
|
bool CreateDeviceD3D(HWND hWnd);
|
|
void CleanupDeviceD3D();
|
|
void ResetDevice();
|
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
// Main code
|
|
int main(int, char**)
|
|
{
|
|
ImGui_ImplWin32_EnableDpiAwareness();
|
|
|
|
// Create application window
|
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
|
|
::RegisterClassEx(&wc);
|
|
HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
|
|
|
|
// Initialize Direct3D
|
|
if (!CreateDeviceD3D(hwnd))
|
|
{
|
|
CleanupDeviceD3D();
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
return 1;
|
|
}
|
|
|
|
// Show the window
|
|
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
|
::UpdateWindow(hwnd);
|
|
|
|
// Setup Dear ImGui context
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
|
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
|
//io.ConfigViewportsNoAutoMerge = true;
|
|
//io.ConfigViewportsNoTaskBarIcon = true;
|
|
|
|
// Setup Dear ImGui style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsClassic();
|
|
|
|
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
{
|
|
style.WindowRounding = 0.0f;
|
|
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
|
}
|
|
|
|
// Setup Platform/Renderer bindings
|
|
ImGui_ImplWin32_Init(hwnd);
|
|
ImGui_ImplDX9_Init(g_pd3dDevice);
|
|
|
|
// Load Fonts
|
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
|
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
|
//io.Fonts->AddFontDefault();
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
|
//IM_ASSERT(font != NULL);
|
|
|
|
// Our state
|
|
bool show_demo_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
// Main loop
|
|
MSG msg;
|
|
ZeroMemory(&msg, sizeof(msg));
|
|
while (msg.message != WM_QUIT)
|
|
{
|
|
// Poll and handle messages (inputs, window resize, etc.)
|
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
|
{
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessage(&msg);
|
|
continue;
|
|
}
|
|
|
|
// Start the Dear ImGui frame
|
|
ImGui_ImplDX9_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
|
if (show_demo_window)
|
|
ImGui::ShowDemoWindow(&show_demo_window);
|
|
|
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
|
{
|
|
static float f = 0.0f;
|
|
static int counter = 0;
|
|
|
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
|
|
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
|
ImGui::Checkbox("Another Window", &show_another_window);
|
|
|
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
|
|
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
|
counter++;
|
|
ImGui::SameLine();
|
|
ImGui::Text("counter = %d", counter);
|
|
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
|
ImGui::End();
|
|
}
|
|
|
|
// 3. Show another simple window.
|
|
if (show_another_window)
|
|
{
|
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
|
ImGui::Text("Hello from another window!");
|
|
if (ImGui::Button("Close Me"))
|
|
show_another_window = false;
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::EndFrame();
|
|
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
|
|
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
|
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
|
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f));
|
|
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
|
if (g_pd3dDevice->BeginScene() >= 0)
|
|
{
|
|
ImGui::Render();
|
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
|
g_pd3dDevice->EndScene();
|
|
}
|
|
|
|
// Update and Render additional Platform Windows
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
{
|
|
ImGui::UpdatePlatformWindows();
|
|
ImGui::RenderPlatformWindowsDefault();
|
|
}
|
|
|
|
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
|
|
|
|
// Handle loss of D3D9 device
|
|
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
|
ResetDevice();
|
|
}
|
|
|
|
ImGui_ImplDX9_Shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
CleanupDeviceD3D();
|
|
::DestroyWindow(hwnd);
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
bool CreateDeviceD3D(HWND hWnd)
|
|
{
|
|
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
|
|
return false;
|
|
|
|
// Create the D3DDevice
|
|
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
|
g_d3dpp.Windowed = TRUE;
|
|
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
|
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
|
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CleanupDeviceD3D()
|
|
{
|
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
|
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
|
|
}
|
|
|
|
void ResetDevice()
|
|
{
|
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
|
if (hr == D3DERR_INVALIDCALL)
|
|
IM_ASSERT(0);
|
|
ImGui_ImplDX9_CreateDeviceObjects();
|
|
}
|
|
|
|
#ifndef WM_DPICHANGED
|
|
#define WM_DPICHANGED 0x02E0 // From Windows SDK 8.1+ headers
|
|
#endif
|
|
|
|
// Win32 message handler
|
|
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
|
return true;
|
|
|
|
switch (msg)
|
|
{
|
|
case WM_SIZE:
|
|
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
|
|
{
|
|
g_d3dpp.BackBufferWidth = LOWORD(lParam);
|
|
g_d3dpp.BackBufferHeight = HIWORD(lParam);
|
|
ResetDevice();
|
|
}
|
|
return 0;
|
|
case WM_SYSCOMMAND:
|
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
|
return 0;
|
|
break;
|
|
case WM_DESTROY:
|
|
::PostQuitMessage(0);
|
|
return 0;
|
|
case WM_DPICHANGED:
|
|
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports)
|
|
{
|
|
//const int dpi = HIWORD(wParam);
|
|
//printf("WM_DPICHANGED to %d (%.0f%%)\n", dpi, (float)dpi / 96.0f * 100.0f);
|
|
const RECT* suggested_rect = (RECT*)lParam;
|
|
::SetWindowPos(hWnd, NULL, suggested_rect->left, suggested_rect->top, suggested_rect->right - suggested_rect->left, suggested_rect->bottom - suggested_rect->top, SWP_NOZORDER | SWP_NOACTIVATE);
|
|
}
|
|
break;
|
|
}
|
|
return ::DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|