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			66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!doctype html>
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<html lang="en-us">
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  <head>
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    <meta charset="utf-8">
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    <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
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    <title>Dear ImGui Emscripten example</title>
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    <style>
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        body { margin: 0; background-color: black }
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        /* FIXME: with our GLFW example this block seems to break resizing and io.DisplaySize gets stuck */
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        .emscripten {
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            position: absolute;
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            top: 0px;
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            left: 0px;
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            margin: 0px;
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            border: 0;
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            width: 100%;
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            height: 100%;
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            overflow: hidden;
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            display: block;
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            image-rendering: optimizeSpeed;
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            image-rendering: -moz-crisp-edges;
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            image-rendering: -o-crisp-edges;
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            image-rendering: -webkit-optimize-contrast;
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            image-rendering: optimize-contrast;
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            image-rendering: crisp-edges;
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            image-rendering: pixelated;
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            -ms-interpolation-mode: nearest-neighbor;
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        }
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    </style>
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  </head>
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  <body>
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    <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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    <script type='text/javascript'>
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      var Module = {
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        preRun: [],
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        postRun: [],
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        print: (function() {
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            return function(text) {
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                text = Array.prototype.slice.call(arguments).join(' ');
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                console.log(text);
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            };
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        })(),
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        printErr: function(text) {
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            text = Array.prototype.slice.call(arguments).join(' ');
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            console.error(text);
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        },
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        canvas: (function() {
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            var canvas = document.getElementById('canvas');
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            //canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
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            return canvas;
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        })(),
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        setStatus: function(text) {
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            console.log("status: " + text);
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        },
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        monitorRunDependencies: function(left) {
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            // no run dependencies to log
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        }
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      };
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      window.onerror = function() {
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        console.log("onerror: " + event);
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      };
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    </script>
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    {{{ SCRIPT }}}
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  </body>
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</html>
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