mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
e816bc6723
In particular: - imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match. - imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab - Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file. + moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
26 lines
1.3 KiB
C
26 lines
1.3 KiB
C
// dear imgui: Renderer Backend for DirectX10
|
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
struct ID3D10Device;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
|