mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 13:37:00 +00:00
268 lines
11 KiB
YAML
268 lines
11 KiB
YAML
name: build
|
|
|
|
on:
|
|
push: {}
|
|
pull_request: {}
|
|
schedule:
|
|
- cron: '0 9 * * *'
|
|
|
|
jobs:
|
|
Windows:
|
|
runs-on: windows-2019
|
|
env:
|
|
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
|
|
# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
|
|
SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
|
|
VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
|
|
steps:
|
|
- uses: actions/checkout@v1
|
|
with:
|
|
fetch-depth: 1
|
|
|
|
- name: Install Dependencies
|
|
shell: powershell
|
|
run: |
|
|
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
|
|
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
|
|
Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
|
|
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
|
|
|
|
- name: Fix Projects
|
|
shell: powershell
|
|
run: |
|
|
# WARNING: This will need updating if toolset/sdk change in project files!
|
|
gci -recurse -filter "*.vcxproj" | ForEach-Object {
|
|
# Fix SDK and toolset for most samples.
|
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
|
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
|
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
|
}
|
|
|
|
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
|
|
- name: Build example_null (extra warnings)
|
|
run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (unity build)
|
|
run: mingw32-make -C examples/example_null UNITY_BUILD=1
|
|
|
|
- name: Build Win32 example_glfw_opengl2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
|
|
- name: Build Win32 example_glfw_opengl3
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build Win32 example_glfw_vulkan
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build Win32 example_sdl_vulkan
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build Win32 example_sdl_opengl2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build Win32 example_sdl_opengl3
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
|
|
- name: Build Win32 example_sdl_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build Win32 example_win32_directx9
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
|
|
- name: Build Win32 example_win32_directx10
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
|
|
- name: Build Win32 example_win32_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_glfw_opengl2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_glfw_opengl3
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
- name: Build x64 example_glfw_vulkan
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
- name: Build x64 example_sdl_vulkan
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_sdl_opengl2
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_sdl_opengl3
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_sdl_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
- name: Build x64 example_win32_directx9
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_win32_directx10
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_win32_directx11
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build x64 example_win32_directx12
|
|
shell: cmd
|
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
|
|
|
Linux:
|
|
runs-on: ubuntu-18.04
|
|
steps:
|
|
- uses: actions/checkout@v1
|
|
with:
|
|
fetch-depth: 1
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
sudo apt-get update
|
|
sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib
|
|
|
|
- name: Build example_null (extra warnings, gcc 32-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m32" make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, gcc 64-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m64" make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, clang 32-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m32" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (extra warnings, clang 64-bit)
|
|
run: |
|
|
make -C examples/example_null clean
|
|
CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (unity build)
|
|
run: make -C examples/example_null UNITY_BUILD=1
|
|
|
|
- name: Build example_glfw_opengl2
|
|
run: make -C examples/example_glfw_opengl2
|
|
|
|
- name: Build example_glfw_opengl3
|
|
run: make -C examples/example_glfw_opengl3
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build example_sdl_opengl2
|
|
run: make -C examples/example_sdl_opengl2
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build example_sdl_opengl3
|
|
run: make -C examples/example_sdl_opengl3
|
|
|
|
MacOS:
|
|
runs-on: macOS-latest
|
|
steps:
|
|
- uses: actions/checkout@v1
|
|
with:
|
|
fetch-depth: 1
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
brew install glfw3
|
|
brew install sdl2
|
|
|
|
- name: Build example_null (extra warnings)
|
|
run: make -C examples/example_null EXTRA_WARNINGS=1
|
|
|
|
- name: Build example_null (unity build)
|
|
run: make -C examples/example_null UNITY_BUILD=1
|
|
|
|
- name: Build example_glfw_opengl2
|
|
run: make -C examples/example_glfw_opengl2
|
|
|
|
- name: Build example_glfw_opengl3
|
|
run: make -C examples/example_glfw_opengl3
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build example_glfw_metal
|
|
run: make -C examples/example_glfw_metal
|
|
|
|
- name: Build example_sdl_opengl2
|
|
run: make -C examples/example_sdl_opengl2
|
|
if: github.event_name == 'schedule'
|
|
|
|
- name: Build example_sdl_opengl3
|
|
run: make -C examples/example_sdl_opengl3
|
|
|
|
- name: Build example_apple_metal
|
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
|
|
|
- name: Build example_apple_opengl2
|
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
|
|
|
iOS:
|
|
runs-on: macOS-latest
|
|
steps:
|
|
- uses: actions/checkout@v1
|
|
with:
|
|
fetch-depth: 1
|
|
|
|
- name: Build example_apple_metal
|
|
run: |
|
|
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
|
|
Emscripten:
|
|
runs-on: ubuntu-18.04
|
|
steps:
|
|
- uses: actions/checkout@v1
|
|
with:
|
|
fetch-depth: 1
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
|
|
tar -xvf master.tar.gz
|
|
emsdk-master/emsdk update
|
|
emsdk-master/emsdk install latest-fastcomp
|
|
emsdk-master/emsdk activate latest-fastcomp
|
|
|
|
- name: Build example_emscripten
|
|
run: |
|
|
source emsdk-master/emsdk_env.sh
|
|
make -C examples/example_emscripten
|