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			15 lines
		
	
	
		
			833 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			833 B
		
	
	
	
		
			C
		
	
	
	
	
	
| // ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)
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| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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| // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
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| 
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| IMGUI_API bool  ImGui_ImplOpenGL3_Init();
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| IMGUI_API void  ImGui_ImplOpenGL3_Shutdown();
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| IMGUI_API void  ImGui_ImplOpenGL3_NewFrame();
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| IMGUI_API void  ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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| 
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| // Called by Init/NewFrame/Shutdown
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| IMGUI_API bool  ImGui_ImplOpenGL3_CreateFontsTexture();
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| IMGUI_API void  ImGui_ImplOpenGL3_DestroyFontsTexture();
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| IMGUI_API bool  ImGui_ImplOpenGL3_CreateDeviceObjects();
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| IMGUI_API void  ImGui_ImplOpenGL3_DestroyDeviceObjects();
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