imgui/examples/example_glfw_vulkan
omar d3d998a885 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/README.txt
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
#	imgui_widgets.cpp
2019-06-12 18:40:50 +02:00
..
build_win32.bat Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
build_win64.bat Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
CMakeLists.txt Readme, comments, dear imgui prefixes 2019-06-11 16:11:36 +02:00
example_glfw_vulkan.vcxproj Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 2019-04-15 15:48:38 +02:00
example_glfw_vulkan.vcxproj.filters example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036) 2018-09-09 21:09:58 +02:00
gen_spv.sh Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
glsl_shader.frag Examples: Vulkan: Added shader sources/references in the .cpp source. 2019-04-03 11:23:54 +02:00
glsl_shader.vert Examples: Vulkan: Added shader sources/references in the .cpp source. 2019-04-03 11:23:54 +02:00
main.cpp Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00