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	# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx10.h # backends/imgui_impl_vulkan.h # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # examples/README.txt # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_opengl3/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_directx11/main.cpp # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // dear imgui: Renderer Backend for DirectX10
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| // This needs to be used along with a Platform Backend (e.g. Win32)
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| 
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| // Implemented features:
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| //  [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
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| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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| 
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| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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| // Read online: https://github.com/ocornut/imgui/tree/master/docs
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| 
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| #pragma once
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| #include "imgui.h"      // IMGUI_IMPL_API
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| 
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| struct ID3D10Device;
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| 
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| IMGUI_IMPL_API bool     ImGui_ImplDX10_Init(ID3D10Device* device);
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| IMGUI_IMPL_API void     ImGui_ImplDX10_Shutdown();
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| IMGUI_IMPL_API void     ImGui_ImplDX10_NewFrame();
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| IMGUI_IMPL_API void     ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
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| 
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| // Use if you want to reset your rendering device without losing Dear ImGui state.
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| IMGUI_IMPL_API void     ImGui_ImplDX10_InvalidateDeviceObjects();
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| IMGUI_IMPL_API bool     ImGui_ImplDX10_CreateDeviceObjects();
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