mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-26 17:46:35 +00:00
6469b94304
Compiling the code as-is results in the following warning: -->8-- imgui_freetype.cpp:341:72: warning: ‘void* memset(void*, int, size_t)’ clearing an object of type ‘struct ImFontBuildSrcDataFT’ with no trivial copy-assignment; use assignment or value-initialization instead [-Wclass-memaccess] 341 | memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); | ^ imgui_freetype.cpp:302:8: note: ‘struct ImFontBuildSrcDataFT’ declared here 302 | struct ImFontBuildSrcDataFT | ^~~~~~~~~~~~~~~~~~~~ --8<-- This is caused by presence of ImVector<> directly in ImFontBuildSrcDataFT data structure, as well as in the child ImBitVector. Since ImVector<> has a constructor, the compiler infers that initialization by memset is not valid. Such initialization is not a bug, however, as the default ImVector<> ctor just sets the structure data members to 0, which is exactly what the memset does. Casting the data structure address to void* pointer silences this warning. |
||
---|---|---|
.. | ||
imgui_freetype.cpp | ||
imgui_freetype.h | ||
README.md |
imgui_freetype
Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui).
by @vuhdo, @mikesart, @ocornut.
Usage
- Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with
vcpkg install freetype
,vcpkg integrate install
). - Add imgui_freetype.h/cpp alongside your imgui sources.
- Include imgui_freetype.h after imgui.h.
- Call
ImGuiFreeType::BuildFontAtlas()
BEFORE callingImFontAtlas::GetTexDataAsRGBA32()
orImFontAtlas::Build()
(so normal Build() won't be called):
// See ImGuiFreeType::RasterizationFlags
unsigned int flags = ImGuiFreeType::NoHinting;
ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
Gamma Correct Blending
FreeType assumes blending in linear space rather than gamma space. See FreeType note for FT_Render_Glyph. For correct results you need to be using sRGB and convert to linear space in the pixel shader output. The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking).
Test code Usage
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
// Load various small fonts
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
io.Fonts->AddFontDefault();
FreeTypeTest freetype_test;
// Main Loop
while (true)
{
if (freetype_test.UpdateRebuild())
{
// REUPLOAD FONT TEXTURE TO GPU
ImGui_ImplXXX_DestroyDeviceObjects();
ImGui_ImplXXX_CreateDeviceObjects();
}
ImGui::NewFrame();
freetype_test.ShowFreetypeOptionsWindow();
...
}
Test code
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
struct FreeTypeTest
{
enum FontBuildMode
{
FontBuildMode_FreeType,
FontBuildMode_Stb
};
FontBuildMode BuildMode;
bool WantRebuild;
float FontsMultiply;
int FontsPadding;
unsigned int FontsFlags;
FreeTypeTest()
{
BuildMode = FontBuildMode_FreeType;
WantRebuild = true;
FontsMultiply = 1.0f;
FontsPadding = 1;
FontsFlags = 0;
}
// Call _BEFORE_ NewFrame()
bool UpdateRebuild()
{
if (!WantRebuild)
return false;
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexGlyphPadding = FontsPadding;
for (int n = 0; n < io.Fonts->ConfigData.Size; n++)
{
ImFontConfig* font_config = (ImFontConfig*)&io.Fonts->ConfigData[n];
font_config->RasterizerMultiply = FontsMultiply;
font_config->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
}
if (BuildMode == FontBuildMode_FreeType)
ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
else if (BuildMode == FontBuildMode_Stb)
io.Fonts->Build();
WantRebuild = false;
return true;
}
// Call to draw interface
void ShowFreetypeOptionsWindow()
{
ImGui::Begin("FreeType Options");
ImGui::ShowFontSelector("Fonts");
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
ImGui::SameLine();
WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
WantRebuild |= ImGui::DragInt("Padding", &FontsPadding, 0.1f, 0, 16);
if (BuildMode == FontBuildMode_FreeType)
{
WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint);
WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting);
WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
WantRebuild |= ImGui::CheckboxFlags("Monochrome", &FontsFlags, ImGuiFreeType::Monochrome);
}
ImGui::End();
}
};
Known issues
cfg.OversampleH
,OversampleV
are ignored (but perhaps not so necessary with this rasterizer).