mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
// ImGui Allegro 5 bindings
|
|
|
|
// Implemented features:
|
|
// [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
// Missing features:
|
|
// [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui, Original code by @birthggd
|
|
|
|
#pragma once
|
|
|
|
struct ALLEGRO_DISPLAY;
|
|
union ALLEGRO_EVENT;
|
|
|
|
IMGUI_API bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
|
|
IMGUI_API void ImGui_ImplA5_Shutdown();
|
|
IMGUI_API void ImGui_ImplA5_NewFrame();
|
|
IMGUI_API bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects();
|
|
IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects();
|