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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
//
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// debug_hud.cpp
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// imguiex
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#include <stdio.h>
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#include "debug_hud.h"
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#include "imgui.h"
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void DebugHUD_InitDefaults( DebugHUD *hud )
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{
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hud->show_demo_window = true;
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hud->show_another_window = true;
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hud->rotation_speed = 15.0f;
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hud->cubeColor1[0] = 0.4f;
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hud->cubeColor1[1] = 0.4f;
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hud->cubeColor1[2] = 1.0f;
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hud->cubeColor1[3] = 1.0f;
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hud->cubeColor2[0] = 1.0f;
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hud->cubeColor2[1] = 0.4f;
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hud->cubeColor2[2] = 0.4f;
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hud->cubeColor2[3] = 1.0f;
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hud->clearColor[0] = 0.45f;
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hud->clearColor[1] = 0.55f;
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hud->clearColor[2] = 0.60f;
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hud->clearColor[3] = 1.00f;
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}
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void DebugHUD_DoInterface(DebugHUD *hud)
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{
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// 1. Show a simple window.
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", hud->clearColor); // Edit 3 floats representing a color
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ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
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ImGui::Checkbox("Another Window", &hud->show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (hud->show_another_window)
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{
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ImGui::Begin("Another Window", &hud->show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
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ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
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ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
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if (ImGui::Button("Close Me"))
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hud->show_another_window = false;
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ImGui::End();
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (hud->show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowDemoWindow(&hud->show_demo_window);
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}
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}
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