imgui/examples/sdl_opengl3_example/imgui_impl_sdlogl3.h

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596 B
C

// ImGui SDL2 binding with OpenGL3
// https://github.com/ocornut/imgui
struct SDL_Window;
typedef union SDL_Event SDL_Event;
IMGUI_API bool ImGui_ImplSdlOgl3_Init(SDL_Window *window);
IMGUI_API void ImGui_ImplSdlOgl3_Shutdown();
IMGUI_API void ImGui_ImplSdlOgl3_NewFrame(SDL_Window *window);
IMGUI_API bool ImGui_ImplSdlOgl3_ProcessEvent(SDL_Event* event);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdlOgl3_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplSdlOgl3_CreateDeviceObjects();