mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
157 lines
5.8 KiB
C++
157 lines
5.8 KiB
C++
// ImGui - standalone example application for DirectX 9
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
|
|
#include <imgui.h>
|
|
#include "imgui_impl_dx9.h"
|
|
#include <d3d9.h>
|
|
#define DIRECTINPUT_VERSION 0x0800
|
|
#include <dinput.h>
|
|
#include <tchar.h>
|
|
|
|
// Data
|
|
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
|
|
static D3DPRESENT_PARAMETERS g_d3dpp;
|
|
|
|
extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam))
|
|
return true;
|
|
|
|
switch (msg)
|
|
{
|
|
case WM_SIZE:
|
|
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
|
|
{
|
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
g_d3dpp.BackBufferWidth = LOWORD(lParam);
|
|
g_d3dpp.BackBufferHeight = HIWORD(lParam);
|
|
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
|
if (hr == D3DERR_INVALIDCALL)
|
|
IM_ASSERT(0);
|
|
ImGui_ImplDX9_CreateDeviceObjects();
|
|
}
|
|
return 0;
|
|
case WM_SYSCOMMAND:
|
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
|
return 0;
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
int main(int, char**)
|
|
{
|
|
// Create application window
|
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("ImGui Example"), NULL };
|
|
RegisterClassEx(&wc);
|
|
HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
|
|
|
|
// Initialize Direct3D
|
|
LPDIRECT3D9 pD3D;
|
|
if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
|
|
{
|
|
UnregisterClass(_T("ImGui Example"), wc.hInstance);
|
|
return 0;
|
|
}
|
|
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
|
g_d3dpp.Windowed = TRUE;
|
|
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
// Create the D3DDevice
|
|
if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
|
{
|
|
pD3D->Release();
|
|
UnregisterClass(_T("ImGui Example"), wc.hInstance);
|
|
return 0;
|
|
}
|
|
|
|
// Setup ImGui binding
|
|
ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
|
|
|
|
// Load Fonts
|
|
// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
|
|
//ImGuiIO& io = ImGui::GetIO();
|
|
//io.Fonts->AddFontDefault();
|
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
|
|
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
|
|
|
bool show_test_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_col = ImColor(114, 144, 154);
|
|
|
|
// Main loop
|
|
MSG msg;
|
|
ZeroMemory(&msg, sizeof(msg));
|
|
ShowWindow(hwnd, SW_SHOWDEFAULT);
|
|
UpdateWindow(hwnd);
|
|
while (msg.message != WM_QUIT)
|
|
{
|
|
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
continue;
|
|
}
|
|
ImGui_ImplDX9_NewFrame();
|
|
|
|
// 1. Show a simple window
|
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
|
{
|
|
static float f = 0.0f;
|
|
ImGui::Text("Hello, world!");
|
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
|
ImGui::ColorEdit3("clear color", (float*)&clear_col);
|
|
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
|
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
|
}
|
|
|
|
// 2. Show another simple window, this time using an explicit Begin/End pair
|
|
if (show_another_window)
|
|
{
|
|
ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
|
|
ImGui::Begin("Another Window", &show_another_window);
|
|
ImGui::Text("Hello");
|
|
ImGui::End();
|
|
}
|
|
|
|
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
|
if (show_test_window)
|
|
{
|
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
|
ImGui::ShowTestWindow(&show_test_window);
|
|
}
|
|
|
|
// Rendering
|
|
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
|
|
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
|
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
|
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_col.x*255.0f), (int)(clear_col.y*255.0f), (int)(clear_col.z*255.0f), (int)(clear_col.w*255.0f));
|
|
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
|
if (g_pd3dDevice->BeginScene() >= 0)
|
|
{
|
|
ImGui::Render();
|
|
g_pd3dDevice->EndScene();
|
|
}
|
|
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
|
|
}
|
|
|
|
ImGui_ImplDX9_Shutdown();
|
|
if (g_pd3dDevice) g_pd3dDevice->Release();
|
|
if (pD3D) pD3D->Release();
|
|
UnregisterClass(_T("ImGui Example"), wc.hInstance);
|
|
|
|
return 0;
|
|
}
|