mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-29 23:06:35 +00:00
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
|
|
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
|
|
|
|
---------------------------------
|
|
EXTRA FONTS FOR IMGUI
|
|
---------------------------------
|
|
|
|
ProggyClean.ttf
|
|
Copyright (c) 2004, 2005 Tristan Grimmer
|
|
MIT License
|
|
recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1
|
|
|
|
ProggyTiny.ttf
|
|
Copyright (c) 2004, 2005 Tristan Grimmer
|
|
MIT License
|
|
recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1
|
|
|
|
Karla-Regular
|
|
Copyright (c) 2012, Jonathan Pinhorn
|
|
SIL OPEN FONT LICENSE Version 1.1
|
|
|
|
---------------------------------
|
|
OTHER FONTS
|
|
---------------------------------
|
|
|
|
For Japanese:
|
|
|
|
M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
|
|
mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
|
|
|
|
For Japanese, Chinese, Korean:
|
|
|
|
You can use Arial Unicode or other Unicode fonts provided with Windows (not sure of their license).
|
|
Other suggestions?
|
|
|
|
---------------------------------
|
|
LOADING INSTRUCTIONS
|
|
---------------------------------
|
|
|
|
Load .TTF file with:
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
|
|
|
|
Add a third parameter to bake specific font ranges:
|
|
|
|
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesDefault()); // Basic Latin, Extended Latin
|
|
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesJapanese()); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
|
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesChinese()); // Include full set of about 21000 CJK Unified Ideographs
|
|
|
|
Offset font by altering the io.Font->DisplayOffset value:
|
|
|
|
ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
|
|
font->DisplayOffset.y += 1; // Render 1 pixel down
|
|
|