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directx9_example | ||
directx11_example | ||
opengl3_example | ||
opengl_example | ||
.gitignore | ||
imgui_examples_msvc2010.sln | ||
README.txt |
directx9_example/ DirectX9 example application (Windows). directx11_example/ DirectX11 example (Windows). opengl_example/ OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew) This is simple and should work for all OpenGL enabled applications. opengl3_example/ OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew) This uses more modern calls and custom shaders. I don't think there is an advantage using this over the "simpler example, but it is provided for information.