mirror of
https://github.com/Drezil/imgui.git
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808 lines
30 KiB
Plaintext
808 lines
30 KiB
Plaintext
// ImGui iOS+OpenGL+Synergy binding
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// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
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// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
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// TODO:
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// - Clipboard is not supported.
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#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/glext.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include "imgui_impl_ios.h"
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#include "imgui.h"
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#include "uSynergy.h"
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// From Carbon HIToolbox/Events.h
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// FIXME: Keyboard mapping is hacked in because Synergy doesn't give us character but only keycode which aren't really portable if you consider keyboard locale. See https://github.com/ocornut/imgui/pull/247
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enum {
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kVK_ANSI_A = 0x00,
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kVK_ANSI_S = 0x01,
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kVK_ANSI_D = 0x02,
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kVK_ANSI_F = 0x03,
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kVK_ANSI_H = 0x04,
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kVK_ANSI_G = 0x05,
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kVK_ANSI_Z = 0x06,
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kVK_ANSI_X = 0x07,
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kVK_ANSI_C = 0x08,
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kVK_ANSI_V = 0x09,
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kVK_ANSI_B = 0x0B,
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kVK_ANSI_Q = 0x0C,
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kVK_ANSI_W = 0x0D,
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kVK_ANSI_E = 0x0E,
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kVK_ANSI_R = 0x0F,
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kVK_ANSI_Y = 0x10,
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kVK_ANSI_T = 0x11,
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kVK_ANSI_1 = 0x12,
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kVK_ANSI_2 = 0x13,
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kVK_ANSI_3 = 0x14,
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kVK_ANSI_4 = 0x15,
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kVK_ANSI_6 = 0x16,
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kVK_ANSI_5 = 0x17,
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kVK_ANSI_Equal = 0x18,
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kVK_ANSI_9 = 0x19,
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kVK_ANSI_7 = 0x1A,
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kVK_ANSI_Minus = 0x1B,
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kVK_ANSI_8 = 0x1C,
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kVK_ANSI_0 = 0x1D,
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kVK_ANSI_RightBracket = 0x1E,
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kVK_ANSI_O = 0x1F,
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kVK_ANSI_U = 0x20,
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kVK_ANSI_LeftBracket = 0x21,
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kVK_ANSI_I = 0x22,
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kVK_ANSI_P = 0x23,
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kVK_ANSI_L = 0x25,
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kVK_ANSI_J = 0x26,
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kVK_ANSI_Quote = 0x27,
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kVK_ANSI_K = 0x28,
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kVK_ANSI_Semicolon = 0x29,
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kVK_ANSI_Backslash = 0x2A,
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kVK_ANSI_Comma = 0x2B,
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kVK_ANSI_Slash = 0x2C,
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kVK_ANSI_N = 0x2D,
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kVK_ANSI_M = 0x2E,
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kVK_ANSI_Period = 0x2F,
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kVK_ANSI_Grave = 0x32,
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kVK_ANSI_KeypadDecimal = 0x41,
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kVK_ANSI_KeypadMultiply = 0x43,
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kVK_ANSI_KeypadPlus = 0x45,
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kVK_ANSI_KeypadClear = 0x47,
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kVK_ANSI_KeypadDivide = 0x4B,
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kVK_ANSI_KeypadEnter = 0x4C,
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kVK_ANSI_KeypadMinus = 0x4E,
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kVK_ANSI_KeypadEquals = 0x51,
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kVK_ANSI_Keypad0 = 0x52,
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kVK_ANSI_Keypad1 = 0x53,
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kVK_ANSI_Keypad2 = 0x54,
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kVK_ANSI_Keypad3 = 0x55,
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kVK_ANSI_Keypad4 = 0x56,
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kVK_ANSI_Keypad5 = 0x57,
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kVK_ANSI_Keypad6 = 0x58,
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kVK_ANSI_Keypad7 = 0x59,
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kVK_ANSI_Keypad8 = 0x5B,
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kVK_ANSI_Keypad9 = 0x5C
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};
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/* keycodes for keys that are independent of keyboard layout*/
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enum {
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kVK_Return = 0x24,
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kVK_Tab = 0x30,
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kVK_Space = 0x31,
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kVK_Delete = 0x33,
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kVK_Escape = 0x35,
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kVK_Command = 0x37,
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kVK_Shift = 0x38,
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kVK_CapsLock = 0x39,
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kVK_Option = 0x3A,
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kVK_Control = 0x3B,
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kVK_RightShift = 0x3C,
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kVK_RightOption = 0x3D,
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kVK_RightControl = 0x3E,
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kVK_Function = 0x3F,
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kVK_F17 = 0x40,
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kVK_VolumeUp = 0x48,
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kVK_VolumeDown = 0x49,
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kVK_Mute = 0x4A,
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kVK_F18 = 0x4F,
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kVK_F19 = 0x50,
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kVK_F20 = 0x5A,
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kVK_F5 = 0x60,
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kVK_F6 = 0x61,
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kVK_F7 = 0x62,
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kVK_F3 = 0x63,
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kVK_F8 = 0x64,
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kVK_F9 = 0x65,
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kVK_F11 = 0x67,
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kVK_F13 = 0x69,
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kVK_F16 = 0x6A,
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kVK_F14 = 0x6B,
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kVK_F10 = 0x6D,
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kVK_F12 = 0x6F,
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kVK_F15 = 0x71,
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kVK_Help = 0x72,
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kVK_Home = 0x73,
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kVK_PageUp = 0x74,
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kVK_ForwardDelete = 0x75,
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kVK_F4 = 0x76,
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kVK_End = 0x77,
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kVK_F2 = 0x78,
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kVK_PageDown = 0x79,
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kVK_F1 = 0x7A,
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kVK_LeftArrow = 0x7B,
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kVK_RightArrow = 0x7C,
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kVK_DownArrow = 0x7D,
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kVK_UpArrow = 0x7E
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};
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static char g_keycodeCharUnshifted[256] = {};
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static char g_keycodeCharShifted[256] = {};
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//static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static float g_mouseWheelX = 0.0f;
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static float g_mouseWheelY = 0.0f;
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static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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static size_t g_VboSize = 0;
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static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
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static float g_displayScale;
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static int usynergy_sockfd;
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static bool g_synergyPtrActive = false;
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static uint16_t g_mousePosX = 0;
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static uint16_t g_mousePosY = 0;
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static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data);
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bool ImGui_ImplIOS_CreateDeviceObjects();
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static NSString *g_serverName;
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uSynergyBool ImGui_ConnectFunc(uSynergyCookie cookie)
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{
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// NOTE: You need to turn off "Use SSL Encryption" in Synergy preferences, since
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// uSynergy does not support SSL.
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NSLog( @"Connect Func!");
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struct addrinfo hints, *res;
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// first, load up address structs with getaddrinfo():
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memset(&hints, 0, sizeof hints);
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hints.ai_family = AF_UNSPEC; // use IPv4 or IPv6, whichever
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hints.ai_socktype = SOCK_STREAM;
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// get server address
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getaddrinfo([g_serverName UTF8String], "24800", &hints, &res);
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if (!res)
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{
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NSLog( @"Could not find server: %@", g_serverName );
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return USYNERGY_FALSE;
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}
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// make a socket:
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usynergy_sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
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// connect it to the address and port we passed in to getaddrinfo():
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int ret = connect(usynergy_sockfd, res->ai_addr, res->ai_addrlen);
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if (!ret) {
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NSLog( @"Connect succeeded...");
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} else {
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NSLog( @"Connect failed, %d", ret );
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}
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return USYNERGY_TRUE;
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}
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uSynergyBool ImGui_SendFunc(uSynergyCookie cookie, const uint8_t *buffer, int length)
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{
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// NSLog( @"Send Func" );
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send( usynergy_sockfd, buffer, length, 0 );
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return USYNERGY_TRUE;
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}
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uSynergyBool ImGui_RecvFunc(uSynergyCookie cookie, uint8_t *buffer, int maxLength, int* outLength)
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{
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*outLength = (int)recv( usynergy_sockfd, buffer, maxLength, 0 );
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return USYNERGY_TRUE;
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}
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void ImGui_SleepFunc(uSynergyCookie cookie, int timeMs)
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{
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usleep( timeMs * 1000 );
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}
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uint32_t ImGui_GetTimeFunc()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return (int32_t)((tv.tv_sec) * 1000 + (tv.tv_usec) / 1000);
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}
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void ImGui_TraceFunc(uSynergyCookie cookie, const char *text)
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{
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puts(text);
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}
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void ImGui_ScreenActiveCallback(uSynergyCookie cookie, uSynergyBool active)
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{
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g_synergyPtrActive = active;
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// printf( "Synergy: screen activate %s\n", active?"YES":"NO" );
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}
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void ImGui_MouseCallback(uSynergyCookie cookie, uint16_t x, uint16_t y, int16_t wheelX, int16_t wheelY,
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uSynergyBool buttonLeft, uSynergyBool buttonRight, uSynergyBool buttonMiddle)
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{
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// printf("Synergy: mouse callback %d %d -- wheel %d %d\n", x, y, wheelX, wheelY );
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uSynergyContext *ctx = (uSynergyContext*)cookie;
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g_mousePosX = x;
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g_mousePosY = y;
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g_mouseWheelX = wheelX;
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g_mouseWheelY = wheelY;
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g_MousePressed[0] = buttonLeft;
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g_MousePressed[1] = buttonMiddle;
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g_MousePressed[2] = buttonRight;
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ctx->m_mouseWheelX = 0;
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ctx->m_mouseWheelY = 0;
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}
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void ImGui_KeyboardCallback(uSynergyCookie cookie, uint16_t key,
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uint16_t modifiers, uSynergyBool down, uSynergyBool repeat)
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{
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int scanCode = key-1;
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// printf("Synergy: keyboard callback: 0x%02X (%s)", scanCode, down?"true":"false");
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ImGuiIO& io = ImGui::GetIO();
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io.KeysDown[key] = down;
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io.KeyShift = (modifiers & USYNERGY_MODIFIER_SHIFT);
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io.KeyCtrl = (modifiers & USYNERGY_MODIFIER_CTRL);
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io.KeyAlt = (modifiers & USYNERGY_MODIFIER_ALT);
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io.KeySuper = (modifiers & USYNERGY_MODIFIER_WIN);
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// Add this as keyboard input
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if ((down) && (key) && (scanCode<256) && !(modifiers & USYNERGY_MODIFIER_CTRL))
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{
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// If this key maps to a character input, apply it
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int charForKeycode = (modifiers & USYNERGY_MODIFIER_SHIFT) ? g_keycodeCharShifted[scanCode] : g_keycodeCharUnshifted[scanCode];
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io.AddInputCharacter((unsigned short)charForKeycode);
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}
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}
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void ImGui_JoystickCallback(uSynergyCookie cookie, uint8_t joyNum, uint16_t buttons, int8_t leftStickX, int8_t leftStickY, int8_t rightStickX, int8_t rightStickY)
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{
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printf("Synergy: joystick callback TODO\n");
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}
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void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat format, const uint8_t *data, uint32_t size)
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{
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printf("Synergy: clipboard callback TODO\n" );
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}
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@interface ImGuiHelper ()
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{
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BOOL _mouseDown;
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BOOL _mouseTapped;
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CGPoint _touchPos;
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uSynergyContext _synergyCtx;
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dispatch_queue_t _synergyQueue;
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}
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@property (nonatomic, weak) UIView *view;
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@property (nonatomic, strong) NSString *serverName;
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@end
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@implementation ImGuiHelper
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- (id) initWithView: (UIView *)view
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{
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self = [super init];
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if (self)
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{
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self.view = view;
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[self setupImGuiHooks];
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}
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return self;
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}
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- (void)setupKeymaps
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{
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// The keyboard mapping is a big headache. I tried for a while to find a better way to do this,
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// but this was the best I could come up with. There are some device independent API's available
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// to convert scan codes to unicode characters, but these are only available on mac and not
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// on iOS as far as I can tell (it's part of Carbon). I didn't see any better way to do
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// this or any way to get the character codes out of usynergy.
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g_keycodeCharUnshifted[ kVK_ANSI_A ]='a';
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g_keycodeCharUnshifted[ kVK_ANSI_S ]='s';
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g_keycodeCharUnshifted[ kVK_ANSI_D ]='d';
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g_keycodeCharUnshifted[ kVK_ANSI_F ]='f';
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g_keycodeCharUnshifted[ kVK_ANSI_H ]='h';
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g_keycodeCharUnshifted[ kVK_ANSI_G ]='g';
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g_keycodeCharUnshifted[ kVK_ANSI_Z ]='z';
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g_keycodeCharUnshifted[ kVK_ANSI_X ]='x';
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g_keycodeCharUnshifted[ kVK_ANSI_C ]='c';
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g_keycodeCharUnshifted[ kVK_ANSI_V ]='v';
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g_keycodeCharUnshifted[ kVK_ANSI_B ]='b';
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g_keycodeCharUnshifted[ kVK_ANSI_Q ]='q';
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g_keycodeCharUnshifted[ kVK_ANSI_W ]='w';
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g_keycodeCharUnshifted[ kVK_ANSI_E ]='e';
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g_keycodeCharUnshifted[ kVK_ANSI_R ]='r';
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g_keycodeCharUnshifted[ kVK_ANSI_Y ]='y';
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g_keycodeCharUnshifted[ kVK_ANSI_T ]='t';
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g_keycodeCharUnshifted[ kVK_ANSI_1 ]='1';
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g_keycodeCharUnshifted[ kVK_ANSI_2 ]='2';
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g_keycodeCharUnshifted[ kVK_ANSI_3 ]='3';
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g_keycodeCharUnshifted[ kVK_ANSI_4 ]='4';
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g_keycodeCharUnshifted[ kVK_ANSI_6 ]='6';
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g_keycodeCharUnshifted[ kVK_ANSI_5 ]='5';
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g_keycodeCharUnshifted[ kVK_ANSI_Equal ]='=';
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g_keycodeCharUnshifted[ kVK_ANSI_9 ]='9';
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g_keycodeCharUnshifted[ kVK_ANSI_7 ]='7';
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g_keycodeCharUnshifted[ kVK_ANSI_Minus ]='-';
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g_keycodeCharUnshifted[ kVK_ANSI_8 ]='8';
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g_keycodeCharUnshifted[ kVK_ANSI_0 ]='0';
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g_keycodeCharUnshifted[ kVK_ANSI_RightBracket ]=']';
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g_keycodeCharUnshifted[ kVK_ANSI_O ]='o';
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g_keycodeCharUnshifted[ kVK_ANSI_U ]='u';
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g_keycodeCharUnshifted[ kVK_ANSI_LeftBracket ]='[';
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g_keycodeCharUnshifted[ kVK_ANSI_I ]='i';
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g_keycodeCharUnshifted[ kVK_ANSI_P ]='p';
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g_keycodeCharUnshifted[ kVK_ANSI_L ]='l';
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g_keycodeCharUnshifted[ kVK_ANSI_J ]='j';
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g_keycodeCharUnshifted[ kVK_ANSI_Quote ]='\'';
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g_keycodeCharUnshifted[ kVK_ANSI_K ]='k';
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g_keycodeCharUnshifted[ kVK_ANSI_Semicolon ]=';';
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g_keycodeCharUnshifted[ kVK_ANSI_Backslash ]='\\';
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g_keycodeCharUnshifted[ kVK_ANSI_Comma ]=',';
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g_keycodeCharUnshifted[ kVK_ANSI_Slash ]='/';
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g_keycodeCharUnshifted[ kVK_ANSI_N ]='n';
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g_keycodeCharUnshifted[ kVK_ANSI_M ]='m';
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g_keycodeCharUnshifted[ kVK_ANSI_Period ]='.';
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g_keycodeCharUnshifted[ kVK_ANSI_Grave ]='`';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadDecimal ]='.';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadMultiply ]='*';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadPlus ]='+';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadDivide ]='/';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadEnter ]='\n';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadMinus ]='-';
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g_keycodeCharUnshifted[ kVK_ANSI_KeypadEquals ]='=';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad0 ]='0';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad1 ]='1';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad2 ]='2';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad3 ]='3';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad4 ]='4';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad5 ]='5';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad6 ]='6';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad7 ]='7';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad8 ]='8';
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g_keycodeCharUnshifted[ kVK_ANSI_Keypad9 ]='9';
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g_keycodeCharUnshifted[ kVK_Space ]=' ';
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g_keycodeCharShifted[ kVK_ANSI_A ]='A';
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g_keycodeCharShifted[ kVK_ANSI_S ]='S';
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g_keycodeCharShifted[ kVK_ANSI_D ]='D';
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g_keycodeCharShifted[ kVK_ANSI_F ]='F';
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g_keycodeCharShifted[ kVK_ANSI_H ]='H';
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g_keycodeCharShifted[ kVK_ANSI_G ]='G';
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g_keycodeCharShifted[ kVK_ANSI_Z ]='Z';
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g_keycodeCharShifted[ kVK_ANSI_X ]='X';
|
|
g_keycodeCharShifted[ kVK_ANSI_C ]='C';
|
|
g_keycodeCharShifted[ kVK_ANSI_V ]='V';
|
|
g_keycodeCharShifted[ kVK_ANSI_B ]='B';
|
|
g_keycodeCharShifted[ kVK_ANSI_Q ]='Q';
|
|
g_keycodeCharShifted[ kVK_ANSI_W ]='W';
|
|
g_keycodeCharShifted[ kVK_ANSI_E ]='E';
|
|
g_keycodeCharShifted[ kVK_ANSI_R ]='R';
|
|
g_keycodeCharShifted[ kVK_ANSI_Y ]='Y';
|
|
g_keycodeCharShifted[ kVK_ANSI_T ]='T';
|
|
g_keycodeCharShifted[ kVK_ANSI_1 ]='!';
|
|
g_keycodeCharShifted[ kVK_ANSI_2 ]='@';
|
|
g_keycodeCharShifted[ kVK_ANSI_3 ]='#';
|
|
g_keycodeCharShifted[ kVK_ANSI_4 ]='$';
|
|
g_keycodeCharShifted[ kVK_ANSI_6 ]='^';
|
|
g_keycodeCharShifted[ kVK_ANSI_5 ]='%';
|
|
g_keycodeCharShifted[ kVK_ANSI_Equal ]='+';
|
|
g_keycodeCharShifted[ kVK_ANSI_9 ]='(';
|
|
g_keycodeCharShifted[ kVK_ANSI_7 ]='&';
|
|
g_keycodeCharShifted[ kVK_ANSI_Minus ]='_';
|
|
g_keycodeCharShifted[ kVK_ANSI_8 ]='*';
|
|
g_keycodeCharShifted[ kVK_ANSI_0 ]=')';
|
|
g_keycodeCharShifted[ kVK_ANSI_RightBracket ]='}';
|
|
g_keycodeCharShifted[ kVK_ANSI_O ]='O';
|
|
g_keycodeCharShifted[ kVK_ANSI_U ]='U';
|
|
g_keycodeCharShifted[ kVK_ANSI_LeftBracket ]='{';
|
|
g_keycodeCharShifted[ kVK_ANSI_I ]='I';
|
|
g_keycodeCharShifted[ kVK_ANSI_P ]='P';
|
|
g_keycodeCharShifted[ kVK_ANSI_L ]='L';
|
|
g_keycodeCharShifted[ kVK_ANSI_J ]='J';
|
|
g_keycodeCharShifted[ kVK_ANSI_Quote ]='\"';
|
|
g_keycodeCharShifted[ kVK_ANSI_K ]='K';
|
|
g_keycodeCharShifted[ kVK_ANSI_Semicolon ]=':';
|
|
g_keycodeCharShifted[ kVK_ANSI_Backslash ]='|';
|
|
g_keycodeCharShifted[ kVK_ANSI_Comma ]='<';
|
|
g_keycodeCharShifted[ kVK_ANSI_Slash ]='?';
|
|
g_keycodeCharShifted[ kVK_ANSI_N ]='N';
|
|
g_keycodeCharShifted[ kVK_ANSI_M ]='M';
|
|
g_keycodeCharShifted[ kVK_ANSI_Period ]='>';
|
|
g_keycodeCharShifted[ kVK_ANSI_Grave ]='~';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadDecimal ]='.';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadMultiply ]='*';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadPlus ]='+';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadDivide ]='/';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadEnter ]='\n';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadMinus ]='-';
|
|
g_keycodeCharShifted[ kVK_ANSI_KeypadEquals ]='=';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad0 ]='0';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad1 ]='1';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad2 ]='2';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad3 ]='3';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad4 ]='4';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad5 ]='5';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad6 ]='6';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad7 ]='7';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad8 ]='8';
|
|
g_keycodeCharShifted[ kVK_ANSI_Keypad9 ]='9';
|
|
g_keycodeCharShifted[ kVK_Space ]=' ';
|
|
}
|
|
|
|
- (void)setupImGuiHooks
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
[self setupKeymaps];
|
|
|
|
// Account for retina display for glScissor
|
|
g_displayScale = [[UIScreen mainScreen] scale];
|
|
|
|
ImGuiStyle &style = ImGui::GetStyle();
|
|
style.TouchExtraPadding = ImVec2( 4.0, 4.0 );
|
|
|
|
io.RenderDrawListsFn = ImGui_ImplIOS_RenderDrawLists;
|
|
|
|
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(viewDidPan:) ];
|
|
[self.view addGestureRecognizer:panRecognizer];
|
|
|
|
UITapGestureRecognizer *tapRecoginzer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector( viewDidTap:)];
|
|
[self.view addGestureRecognizer:tapRecoginzer];
|
|
|
|
// Fill out the Synergy key map
|
|
// (for some reason synergy scan codes are off by 1)
|
|
io.KeyMap[ImGuiKey_Tab] = kVK_Tab+1;
|
|
io.KeyMap[ImGuiKey_LeftArrow] = kVK_LeftArrow+1;
|
|
io.KeyMap[ImGuiKey_RightArrow] = kVK_RightArrow+1;
|
|
io.KeyMap[ImGuiKey_UpArrow] = kVK_UpArrow+1;
|
|
io.KeyMap[ImGuiKey_DownArrow] = kVK_DownArrow+1;
|
|
io.KeyMap[ImGuiKey_Home] = kVK_Home+1;
|
|
io.KeyMap[ImGuiKey_End] = kVK_End+1;
|
|
io.KeyMap[ImGuiKey_Delete] = kVK_ForwardDelete+1;
|
|
io.KeyMap[ImGuiKey_Backspace] = kVK_Delete+1;
|
|
io.KeyMap[ImGuiKey_Enter] = kVK_Return+1;
|
|
io.KeyMap[ImGuiKey_Escape] = kVK_Escape+1;
|
|
io.KeyMap[ImGuiKey_A] = kVK_ANSI_A+1;
|
|
io.KeyMap[ImGuiKey_C] = kVK_ANSI_C+1;
|
|
io.KeyMap[ImGuiKey_V] = kVK_ANSI_V+1;
|
|
io.KeyMap[ImGuiKey_X] = kVK_ANSI_X+1;
|
|
io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y+1;
|
|
io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z+1;
|
|
}
|
|
|
|
- (void)connectServer: (NSString*)serverName
|
|
{
|
|
self.serverName = serverName;
|
|
g_serverName = serverName;
|
|
|
|
// Init synergy
|
|
NSString *bundleName = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleNameKey];
|
|
|
|
uSynergyInit( &_synergyCtx );
|
|
_synergyCtx.m_clientName = strdup( [bundleName UTF8String] );
|
|
_synergyCtx.m_clientWidth = self.view.bounds.size.width;
|
|
_synergyCtx.m_clientHeight = self.view.bounds.size.height;
|
|
|
|
_synergyCtx.m_connectFunc = ImGui_ConnectFunc;
|
|
_synergyCtx.m_sendFunc = ImGui_SendFunc;
|
|
_synergyCtx.m_receiveFunc = ImGui_RecvFunc;
|
|
_synergyCtx.m_sleepFunc = ImGui_SleepFunc;
|
|
_synergyCtx.m_traceFunc = ImGui_TraceFunc;
|
|
_synergyCtx.m_getTimeFunc = ImGui_GetTimeFunc;
|
|
|
|
_synergyCtx.m_traceFunc = ImGui_TraceFunc;
|
|
_synergyCtx.m_screenActiveCallback = ImGui_ScreenActiveCallback;
|
|
_synergyCtx.m_mouseCallback = ImGui_MouseCallback;
|
|
_synergyCtx.m_keyboardCallback = ImGui_KeyboardCallback;
|
|
|
|
_synergyCtx.m_cookie = (uSynergyCookie)&_synergyCtx;
|
|
|
|
// Create a background thread for synergy
|
|
_synergyQueue = dispatch_queue_create( "imgui-usynergy", NULL );
|
|
dispatch_async( _synergyQueue, ^{
|
|
while (1) {
|
|
uSynergyUpdate( &_synergyCtx );
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
- (void)viewDidPan: (UIPanGestureRecognizer *)recognizer
|
|
{
|
|
|
|
if ((recognizer.state == UIGestureRecognizerStateBegan) ||
|
|
(recognizer.state == UIGestureRecognizerStateChanged))
|
|
{
|
|
_mouseDown = YES;
|
|
_touchPos = [recognizer locationInView:self.view];
|
|
}
|
|
else
|
|
{
|
|
_mouseDown = NO;
|
|
_touchPos = CGPointMake( -1, -1 );
|
|
}
|
|
}
|
|
|
|
- (void)viewDidTap: (UITapGestureRecognizer*)recognizer
|
|
{
|
|
_touchPos = [recognizer locationInView:self.view];
|
|
_mouseTapped = YES;
|
|
}
|
|
|
|
- (void)render
|
|
{
|
|
ImGui::Render();
|
|
}
|
|
|
|
- (void)newFrame
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGuiStyle &style = ImGui::GetStyle();
|
|
|
|
if (!g_FontTexture)
|
|
{
|
|
ImGui_ImplIOS_CreateDeviceObjects();
|
|
}
|
|
|
|
io.DisplaySize = ImVec2( _view.bounds.size.width, _view.bounds.size.height );
|
|
|
|
io.MouseDrawCursor = g_synergyPtrActive;
|
|
if (g_synergyPtrActive)
|
|
{
|
|
style.TouchExtraPadding = ImVec2( 0.0, 0.0 );
|
|
io.MousePos = ImVec2( g_mousePosX, g_mousePosY );
|
|
for (int i=0; i < 3; i++)
|
|
{
|
|
io.MouseDown[i] = g_MousePressed[i];
|
|
}
|
|
|
|
// This is an arbitrary scaling factor that works for me. Not sure what units these
|
|
// mousewheel values from synergy are supposed to be in
|
|
io.MouseWheel = g_mouseWheelY / 500.0;
|
|
}
|
|
else
|
|
{
|
|
// Synergy not active, use touch events
|
|
style.TouchExtraPadding = ImVec2( 4.0, 4.0 );
|
|
io.MousePos = ImVec2(_touchPos.x, _touchPos.y );
|
|
if ((_mouseDown) || (_mouseTapped))
|
|
{
|
|
io.MouseDown[0] = true;
|
|
_mouseTapped = NO;
|
|
}
|
|
else
|
|
{
|
|
io.MouseDown[0] = false;
|
|
}
|
|
}
|
|
|
|
ImGui::NewFrame();
|
|
}
|
|
@end
|
|
|
|
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
|
// If text or lines are blurry when integrating ImGui in your engine:
|
|
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
|
|
// NOTE: this is copied pretty much entirely from the opengl3_example, with only minor changes for ES
|
|
static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data)
|
|
{
|
|
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
|
|
// FIXME: Backport changes from imgui_impl_glfw_gl3.cpp
|
|
GLint last_program, last_texture;
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
|
glEnable(GL_BLEND);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
// Setup orthographic projection matrix
|
|
const float width = ImGui::GetIO().DisplaySize.x;
|
|
const float height = ImGui::GetIO().DisplaySize.y;
|
|
const float ortho_projection[4][4] =
|
|
{
|
|
{ 2.0f/width, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 2.0f/-height, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
|
{ -1.0f, 1.0f, 0.0f, 1.0f },
|
|
};
|
|
glUseProgram(g_ShaderHandle);
|
|
glUniform1i(g_AttribLocationTex, 0);
|
|
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
|
glBindVertexArray(g_VaoHandle);
|
|
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
|
const int needed_vtx_size = cmd_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
|
if (g_VboSize < needed_vtx_size)
|
|
{
|
|
// Grow our buffer if needed
|
|
g_VboSize = needed_vtx_size + 2000 * sizeof(ImDrawVert);
|
|
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)g_VboSize, NULL, GL_STREAM_DRAW);
|
|
}
|
|
|
|
unsigned char* vtx_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, needed_vtx_size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
if (!vtx_data)
|
|
continue;
|
|
memcpy(vtx_data, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
|
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
if (pcmd->UserCallback)
|
|
{
|
|
pcmd->UserCallback(cmd_list, pcmd);
|
|
}
|
|
else
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
|
glScissor((int)(pcmd->ClipRect.x * g_displayScale),
|
|
(int)((height - pcmd->ClipRect.w) * g_displayScale),
|
|
(int)((pcmd->ClipRect.z - pcmd->ClipRect.x) * g_displayScale),
|
|
(int)((pcmd->ClipRect.w - pcmd->ClipRect.y) * g_displayScale));
|
|
glDrawElements( GL_TRIANGLES, (GLsizei)pcmd->ElemCount, GL_UNSIGNED_SHORT, idx_buffer );
|
|
}
|
|
idx_buffer += pcmd->ElemCount;
|
|
}
|
|
}
|
|
|
|
// Restore modified state
|
|
glBindVertexArray(0);
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glUseProgram(last_program);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glBindTexture(GL_TEXTURE_2D, last_texture);
|
|
}
|
|
|
|
void ImGui_ImplIOS_CreateFontsTexture()
|
|
{
|
|
// Build texture atlas
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits for OpenGL3 demo because it is more likely to be compatible with user's existing shader.
|
|
|
|
// Upload texture to graphics system
|
|
GLint last_texture;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
|
glGenTextures(1, &g_FontTexture);
|
|
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
// Store our identifier
|
|
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
|
|
|
|
// Restore state
|
|
glBindTexture(GL_TEXTURE_2D, last_texture);
|
|
}
|
|
|
|
bool ImGui_ImplIOS_CreateDeviceObjects()
|
|
{
|
|
const GLchar *vertex_shader =
|
|
"uniform mat4 ProjMtx;\n"
|
|
"attribute highp vec2 Position;\n"
|
|
"attribute highp vec2 UV;\n"
|
|
"attribute highp vec4 Color;\n"
|
|
"varying vec2 Frag_UV;\n"
|
|
"varying vec4 Frag_Color;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" Frag_UV = UV;\n"
|
|
" Frag_Color = Color;\n"
|
|
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
|
"}\n";
|
|
|
|
const GLchar* fragment_shader =
|
|
"uniform sampler2D Texture;\n"
|
|
"varying highp vec2 Frag_UV;\n"
|
|
"varying highp vec4 Frag_Color;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = Frag_Color * texture2D( Texture, Frag_UV.st);\n"
|
|
"}\n";
|
|
|
|
g_ShaderHandle = glCreateProgram();
|
|
g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
|
|
g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(g_VertHandle, 1, &vertex_shader, 0);
|
|
glShaderSource(g_FragHandle, 1, &fragment_shader, 0);
|
|
glCompileShader(g_VertHandle);
|
|
|
|
#if defined(DEBUG)
|
|
GLint logLength;
|
|
glGetShaderiv( g_VertHandle, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength > 0) {
|
|
GLchar *log = (GLchar *)malloc(logLength);
|
|
glGetShaderInfoLog(g_VertHandle, logLength, &logLength, log);
|
|
NSLog(@"VERTEX Shader compile log:\n%s", log);
|
|
free(log);
|
|
}
|
|
#endif
|
|
|
|
glCompileShader(g_FragHandle);
|
|
|
|
#if defined(DEBUG)
|
|
glGetShaderiv( g_FragHandle, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength > 0) {
|
|
GLchar *log = (GLchar *)malloc(logLength);
|
|
glGetShaderInfoLog(g_FragHandle, logLength, &logLength, log);
|
|
NSLog(@"FRAGMENT Shader compile log:\n%s", log);
|
|
free(log);
|
|
}
|
|
#endif
|
|
|
|
glAttachShader(g_ShaderHandle, g_VertHandle);
|
|
glAttachShader(g_ShaderHandle, g_FragHandle);
|
|
glLinkProgram(g_ShaderHandle);
|
|
|
|
g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
|
|
g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
|
|
g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position");
|
|
g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV");
|
|
g_AttribLocationColor = glGetAttribLocation(g_ShaderHandle, "Color");
|
|
|
|
glGenBuffers(1, &g_VboHandle);
|
|
|
|
glGenVertexArrays(1, &g_VaoHandle);
|
|
glBindVertexArray(g_VaoHandle);
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
|
glEnableVertexAttribArray(g_AttribLocationPosition);
|
|
glEnableVertexAttribArray(g_AttribLocationUV);
|
|
glEnableVertexAttribArray(g_AttribLocationColor);
|
|
|
|
#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
|
|
glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, pos));
|
|
glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, uv));
|
|
glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, col));
|
|
#undef OFFSETOF
|
|
glBindVertexArray(0);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
ImGui_ImplIOS_CreateFontsTexture();
|
|
|
|
return true;
|
|
}
|