mirror of
https://github.com/Drezil/imgui.git
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1507 lines
76 KiB
C++
1507 lines
76 KiB
C++
// dear imgui: Renderer Backend for Vulkan
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
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// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
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// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
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// To build this on 32-bit systems and support texture changes:
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// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
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// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
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// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
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// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
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// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
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// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
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// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
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// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
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// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
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// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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};
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// Vulkan data
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkDeviceMemory UploadBufferMemory;
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VkBuffer UploadBuffer;
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// Render buffers
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset(this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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// Forward Declarations
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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// Vulkan prototypes for use with custom loaders
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
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#ifdef VK_NO_PROTOTYPES
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static bool g_FunctionsLoaded = false;
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#else
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static bool g_FunctionsLoaded = true;
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#endif
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#ifdef VK_NO_PROTOTYPES
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#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
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// Define function pointers
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#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
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IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
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#undef IMGUI_VULKAN_FUNC_DEF
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#endif // VK_NO_PROTOTYPES
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//-----------------------------------------------------------------------------
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// SHADERS
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//-----------------------------------------------------------------------------
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// glsl_shader.vert, compiled with:
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// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/*
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#version 450 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUV;
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layout(location = 2) in vec4 aColor;
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layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
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out gl_PerVertex { vec4 gl_Position; };
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layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
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void main()
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{
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Out.Color = aColor;
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Out.UV = aUV;
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gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
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}
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*/
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static uint32_t __glsl_shader_vert_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
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0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
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0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
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0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
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0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
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0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
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0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
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0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
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0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
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0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
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0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
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0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
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0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
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0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
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0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
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0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
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0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
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0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
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0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
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0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
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0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
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0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
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0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
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0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
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0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
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0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
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0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
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0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
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0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
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0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
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0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
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0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
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0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
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0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
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0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
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0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
|
|
0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
|
|
0x0000002d,0x0000002c,0x000100fd,0x00010038
|
|
};
|
|
|
|
// glsl_shader.frag, compiled with:
|
|
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
|
/*
|
|
#version 450 core
|
|
layout(location = 0) out vec4 fColor;
|
|
layout(set=0, binding=0) uniform sampler2D sTexture;
|
|
layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
|
|
void main()
|
|
{
|
|
fColor = In.Color * texture(sTexture, In.UV.st);
|
|
}
|
|
*/
|
|
static uint32_t __glsl_shader_frag_spv[] =
|
|
{
|
|
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
|
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
|
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
|
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
|
|
0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
|
|
0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
|
|
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
|
|
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
|
|
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
|
|
0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
|
|
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
|
|
0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
|
|
0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
|
|
0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
|
|
0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
|
|
0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
|
|
0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
|
|
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
|
|
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
|
|
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
|
|
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
|
|
0x00010038
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
|
// FIXME: multi-context support is not tested and probably dysfunctional in this backend.
|
|
static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
|
|
{
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
|
|
}
|
|
|
|
static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkPhysicalDeviceMemoryProperties prop;
|
|
vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
|
|
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
|
if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
|
|
return i;
|
|
return 0xFFFFFFFF; // Unable to find memoryType
|
|
}
|
|
|
|
static void check_vk_result(VkResult err)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (!bd)
|
|
return;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (v->CheckVkResultFn)
|
|
v->CheckVkResultFn(err);
|
|
}
|
|
|
|
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
if (buffer != VK_NULL_HANDLE)
|
|
vkDestroyBuffer(v->Device, buffer, v->Allocator);
|
|
if (buffer_memory != VK_NULL_HANDLE)
|
|
vkFreeMemory(v->Device, buffer_memory, v->Allocator);
|
|
|
|
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = vertex_buffer_size_aligned;
|
|
buffer_info.usage = usage;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
|
|
check_vk_result(err);
|
|
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, buffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
|
|
check_vk_result(err);
|
|
|
|
err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
|
|
check_vk_result(err);
|
|
p_buffer_size = req.size;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
|
// Bind pipeline:
|
|
{
|
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
}
|
|
|
|
// Bind Vertex And Index Buffer:
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
|
|
VkDeviceSize vertex_offset[1] = { 0 };
|
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
|
|
vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
|
|
}
|
|
|
|
// Setup viewport:
|
|
{
|
|
VkViewport viewport;
|
|
viewport.x = 0;
|
|
viewport.y = 0;
|
|
viewport.width = (float)fb_width;
|
|
viewport.height = (float)fb_height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
|
|
}
|
|
|
|
// Setup scale and translation:
|
|
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
|
{
|
|
float scale[2];
|
|
scale[0] = 2.0f / draw_data->DisplaySize.x;
|
|
scale[1] = 2.0f / draw_data->DisplaySize.y;
|
|
float translate[2];
|
|
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
|
|
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
|
|
}
|
|
}
|
|
|
|
// Render function
|
|
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
|
|
{
|
|
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
|
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
|
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
|
if (fb_width <= 0 || fb_height <= 0)
|
|
return;
|
|
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (pipeline == VK_NULL_HANDLE)
|
|
pipeline = bd->Pipeline;
|
|
|
|
// Allocate array to store enough vertex/index buffers
|
|
ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
|
|
if (wrb->FrameRenderBuffers == NULL)
|
|
{
|
|
wrb->Index = 0;
|
|
wrb->Count = v->ImageCount;
|
|
wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
|
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
|
|
}
|
|
IM_ASSERT(wrb->Count == v->ImageCount);
|
|
wrb->Index = (wrb->Index + 1) % wrb->Count;
|
|
ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
|
|
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
// Create or resize the vertex/index buffers
|
|
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
|
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
|
|
if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
|
|
CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
|
|
CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
|
|
// Upload vertex/index data into a single contiguous GPU buffer
|
|
ImDrawVert* vtx_dst = NULL;
|
|
ImDrawIdx* idx_dst = NULL;
|
|
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
|
|
check_vk_result(err);
|
|
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
|
|
check_vk_result(err);
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
|
vtx_dst += cmd_list->VtxBuffer.Size;
|
|
idx_dst += cmd_list->IdxBuffer.Size;
|
|
}
|
|
VkMappedMemoryRange range[2] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = rb->VertexBufferMemory;
|
|
range[0].size = VK_WHOLE_SIZE;
|
|
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[1].memory = rb->IndexBufferMemory;
|
|
range[1].size = VK_WHOLE_SIZE;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 2, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, rb->VertexBufferMemory);
|
|
vkUnmapMemory(v->Device, rb->IndexBufferMemory);
|
|
}
|
|
|
|
// Setup desired Vulkan state
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
|
|
// Will project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
|
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
|
|
|
// Render command lists
|
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
|
int global_vtx_offset = 0;
|
|
int global_idx_offset = 0;
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
if (pcmd->UserCallback != NULL)
|
|
{
|
|
// User callback, registered via ImDrawList::AddCallback()
|
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
else
|
|
pcmd->UserCallback(cmd_list, pcmd);
|
|
}
|
|
else
|
|
{
|
|
// Project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
|
|
|
// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
|
|
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
|
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
|
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
|
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
continue;
|
|
|
|
// Apply scissor/clipping rectangle
|
|
VkRect2D scissor;
|
|
scissor.offset.x = (int32_t)(clip_min.x);
|
|
scissor.offset.y = (int32_t)(clip_min.y);
|
|
scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
|
|
scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
|
|
// Bind DescriptorSet with font or user texture
|
|
VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
|
|
if (sizeof(ImTextureID) < sizeof(ImU64))
|
|
{
|
|
// We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
|
|
IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
|
|
desc_set[0] = bd->FontDescriptorSet;
|
|
}
|
|
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
|
|
|
|
// Draw
|
|
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
|
}
|
|
}
|
|
global_idx_offset += cmd_list->IdxBuffer.Size;
|
|
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
|
}
|
|
|
|
// Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
|
|
// Our last values will leak into user/application rendering IF:
|
|
// - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
|
|
// - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitely set that state.
|
|
// If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
|
|
// In theory we should aim to backup/restore those values but I am not sure this is possible.
|
|
// We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
|
|
VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
size_t upload_size = width * height * 4 * sizeof(char);
|
|
|
|
VkResult err;
|
|
|
|
// Create the Image:
|
|
{
|
|
VkImageCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
info.imageType = VK_IMAGE_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.extent.width = width;
|
|
info.extent.height = height;
|
|
info.extent.depth = 1;
|
|
info.mipLevels = 1;
|
|
info.arrayLayers = 1;
|
|
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
|
|
check_vk_result(err);
|
|
err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Image View:
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.image = bd->FontImage;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
info.subresourceRange.levelCount = 1;
|
|
info.subresourceRange.layerCount = 1;
|
|
err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Descriptor Set:
|
|
bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
// Create the Upload Buffer:
|
|
{
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = upload_size;
|
|
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
|
|
check_vk_result(err);
|
|
err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Upload to Buffer:
|
|
{
|
|
char* map = NULL;
|
|
err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
|
|
check_vk_result(err);
|
|
memcpy(map, pixels, upload_size);
|
|
VkMappedMemoryRange range[1] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = bd->UploadBufferMemory;
|
|
range[0].size = upload_size;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 1, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, bd->UploadBufferMemory);
|
|
}
|
|
|
|
// Copy to Image:
|
|
{
|
|
VkImageMemoryBarrier copy_barrier[1] = {};
|
|
copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].image = bd->FontImage;
|
|
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy_barrier[0].subresourceRange.levelCount = 1;
|
|
copy_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent.width = width;
|
|
region.imageExtent.height = height;
|
|
region.imageExtent.depth = 1;
|
|
vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
VkImageMemoryBarrier use_barrier[1] = {};
|
|
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].image = bd->FontImage;
|
|
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
use_barrier[0].subresourceRange.levelCount = 1;
|
|
use_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
|
|
}
|
|
|
|
// Store our identifier
|
|
io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
// Create the shader modules
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->ShaderModuleVert == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo vert_info = {};
|
|
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
|
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
|
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
|
|
check_vk_result(err);
|
|
}
|
|
if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo frag_info = {};
|
|
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
|
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
|
VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->FontSampler)
|
|
return;
|
|
|
|
VkSamplerCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
info.magFilter = VK_FILTER_LINEAR;
|
|
info.minFilter = VK_FILTER_LINEAR;
|
|
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.minLod = -1000;
|
|
info.maxLod = 1000;
|
|
info.maxAnisotropy = 1.0f;
|
|
VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->DescriptorSetLayout)
|
|
return;
|
|
|
|
ImGui_ImplVulkan_CreateFontSampler(device, allocator);
|
|
VkSampler sampler[1] = { bd->FontSampler };
|
|
VkDescriptorSetLayoutBinding binding[1] = {};
|
|
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding[0].descriptorCount = 1;
|
|
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
binding[0].pImmutableSamplers = sampler;
|
|
VkDescriptorSetLayoutCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
info.bindingCount = 1;
|
|
info.pBindings = binding;
|
|
VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->PipelineLayout)
|
|
return;
|
|
|
|
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
|
|
VkPushConstantRange push_constants[1] = {};
|
|
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constants[0].offset = sizeof(float) * 0;
|
|
push_constants[0].size = sizeof(float) * 4;
|
|
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
|
VkPipelineLayoutCreateInfo layout_info = {};
|
|
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
layout_info.setLayoutCount = 1;
|
|
layout_info.pSetLayouts = set_layout;
|
|
layout_info.pushConstantRangeCount = 1;
|
|
layout_info.pPushConstantRanges = push_constants;
|
|
VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
|
|
|
VkPipelineShaderStageCreateInfo stage[2] = {};
|
|
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
stage[0].module = bd->ShaderModuleVert;
|
|
stage[0].pName = "main";
|
|
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
stage[1].module = bd->ShaderModuleFrag;
|
|
stage[1].pName = "main";
|
|
|
|
VkVertexInputBindingDescription binding_desc[1] = {};
|
|
binding_desc[0].stride = sizeof(ImDrawVert);
|
|
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
|
attribute_desc[0].location = 0;
|
|
attribute_desc[0].binding = binding_desc[0].binding;
|
|
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
|
attribute_desc[1].location = 1;
|
|
attribute_desc[1].binding = binding_desc[0].binding;
|
|
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
|
|
attribute_desc[2].location = 2;
|
|
attribute_desc[2].binding = binding_desc[0].binding;
|
|
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
|
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertex_info.vertexBindingDescriptionCount = 1;
|
|
vertex_info.pVertexBindingDescriptions = binding_desc;
|
|
vertex_info.vertexAttributeDescriptionCount = 3;
|
|
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
|
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_info = {};
|
|
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewport_info.viewportCount = 1;
|
|
viewport_info.scissorCount = 1;
|
|
|
|
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
|
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
|
raster_info.cullMode = VK_CULL_MODE_NONE;
|
|
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
raster_info.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
|
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
|
color_attachment[0].blendEnable = VK_TRUE;
|
|
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
|
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
|
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
blend_info.attachmentCount = 1;
|
|
blend_info.pAttachments = color_attachment;
|
|
|
|
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
|
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
|
dynamic_state.pDynamicStates = dynamic_states;
|
|
|
|
ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
|
|
|
|
VkGraphicsPipelineCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
info.flags = bd->PipelineCreateFlags;
|
|
info.stageCount = 2;
|
|
info.pStages = stage;
|
|
info.pVertexInputState = &vertex_info;
|
|
info.pInputAssemblyState = &ia_info;
|
|
info.pViewportState = &viewport_info;
|
|
info.pRasterizationState = &raster_info;
|
|
info.pMultisampleState = &ms_info;
|
|
info.pDepthStencilState = &depth_info;
|
|
info.pColorBlendState = &blend_info;
|
|
info.pDynamicState = &dynamic_state;
|
|
info.layout = bd->PipelineLayout;
|
|
info.renderPass = renderPass;
|
|
info.subpass = subpass;
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
if (!bd->FontSampler)
|
|
{
|
|
VkSamplerCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
info.magFilter = VK_FILTER_LINEAR;
|
|
info.minFilter = VK_FILTER_LINEAR;
|
|
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.minLod = -1000;
|
|
info.maxLod = 1000;
|
|
info.maxAnisotropy = 1.0f;
|
|
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->DescriptorSetLayout)
|
|
{
|
|
VkSampler sampler[1] = {bd->FontSampler};
|
|
VkDescriptorSetLayoutBinding binding[1] = {};
|
|
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding[0].descriptorCount = 1;
|
|
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
binding[0].pImmutableSamplers = sampler;
|
|
VkDescriptorSetLayoutCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
info.bindingCount = 1;
|
|
info.pBindings = binding;
|
|
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->PipelineLayout)
|
|
{
|
|
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
VkPushConstantRange push_constants[1] = {};
|
|
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constants[0].offset = sizeof(float) * 0;
|
|
push_constants[0].size = sizeof(float) * 4;
|
|
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
|
VkPipelineLayoutCreateInfo layout_info = {};
|
|
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
layout_info.setLayoutCount = 1;
|
|
layout_info.pSetLayouts = set_layout;
|
|
layout_info.pushConstantRangeCount = 1;
|
|
layout_info.pPushConstantRanges = push_constants;
|
|
err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyFontUploadObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (bd->UploadBuffer)
|
|
{
|
|
vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
|
|
bd->UploadBuffer = VK_NULL_HANDLE;
|
|
}
|
|
if (bd->UploadBufferMemory)
|
|
{
|
|
vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
|
|
bd->UploadBufferMemory = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
|
|
|
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
|
|
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
|
|
if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
|
|
if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
|
|
if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
|
|
if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
|
|
if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
|
|
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
|
|
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
|
{
|
|
// Load function pointers
|
|
// You can use the default Vulkan loader using:
|
|
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
|
|
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
|
|
#ifdef VK_NO_PROTOTYPES
|
|
#define IMGUI_VULKAN_FUNC_LOAD(func) \
|
|
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
|
|
if (func == NULL) \
|
|
return false;
|
|
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
|
|
#undef IMGUI_VULKAN_FUNC_LOAD
|
|
#else
|
|
IM_UNUSED(loader_func);
|
|
IM_UNUSED(user_data);
|
|
#endif
|
|
g_FunctionsLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
|
|
io.BackendRendererUserData = (void*)bd;
|
|
io.BackendRendererName = "imgui_impl_vulkan";
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
|
|
|
IM_ASSERT(info->Instance != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Device != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->MinImageCount >= 2);
|
|
IM_ASSERT(info->ImageCount >= info->MinImageCount);
|
|
IM_ASSERT(render_pass != VK_NULL_HANDLE);
|
|
|
|
bd->VulkanInitInfo = *info;
|
|
bd->RenderPass = render_pass;
|
|
bd->Subpass = info->Subpass;
|
|
|
|
ImGui_ImplVulkan_CreateDeviceObjects();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_Shutdown()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
ImGui_ImplVulkan_DestroyDeviceObjects();
|
|
io.BackendRendererName = NULL;
|
|
io.BackendRendererUserData = NULL;
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_NewFrame()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
|
|
IM_UNUSED(bd);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(min_image_count >= 2);
|
|
if (bd->VulkanInitInfo.MinImageCount == min_image_count)
|
|
return;
|
|
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err = vkDeviceWaitIdle(v->Device);
|
|
check_vk_result(err);
|
|
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
|
bd->VulkanInitInfo.MinImageCount = min_image_count;
|
|
}
|
|
|
|
// Register a texture
|
|
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
|
VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
// Create Descriptor Set:
|
|
VkDescriptorSet descriptor_set;
|
|
{
|
|
VkDescriptorSetAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
alloc_info.descriptorPool = v->DescriptorPool;
|
|
alloc_info.descriptorSetCount = 1;
|
|
alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
|
|
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Update the Descriptor Set:
|
|
{
|
|
VkDescriptorImageInfo desc_image[1] = {};
|
|
desc_image[0].sampler = sampler;
|
|
desc_image[0].imageView = image_view;
|
|
desc_image[0].imageLayout = image_layout;
|
|
VkWriteDescriptorSet write_desc[1] = {};
|
|
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write_desc[0].dstSet = descriptor_set;
|
|
write_desc[0].descriptorCount = 1;
|
|
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write_desc[0].pImageInfo = desc_image;
|
|
vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
|
|
}
|
|
return descriptor_set;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Internal / Miscellaneous Vulkan Helpers
|
|
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
|
|
//-------------------------------------------------------------------------
|
|
// You probably do NOT need to use or care about those functions.
|
|
// Those functions only exist because:
|
|
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
|
// 2) the upcoming multi-viewport feature will need them internally.
|
|
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
|
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
|
//
|
|
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
|
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
|
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
|
//-------------------------------------------------------------------------
|
|
|
|
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_formats != NULL);
|
|
IM_ASSERT(request_formats_count > 0);
|
|
|
|
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
|
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
|
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
|
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
|
uint32_t avail_count;
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
|
|
ImVector<VkSurfaceFormatKHR> avail_format;
|
|
avail_format.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
|
|
|
|
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
|
if (avail_count == 1)
|
|
{
|
|
if (avail_format[0].format == VK_FORMAT_UNDEFINED)
|
|
{
|
|
VkSurfaceFormatKHR ret;
|
|
ret.format = request_formats[0];
|
|
ret.colorSpace = request_color_space;
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
// No point in searching another format
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Request several formats, the first found will be used
|
|
for (int request_i = 0; request_i < request_formats_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
|
|
return avail_format[avail_i];
|
|
|
|
// If none of the requested image formats could be found, use the first available
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
|
|
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_modes != NULL);
|
|
IM_ASSERT(request_modes_count > 0);
|
|
|
|
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
|
uint32_t avail_count = 0;
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
|
|
ImVector<VkPresentModeKHR> avail_modes;
|
|
avail_modes.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
|
|
//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
|
|
|
|
for (int request_i = 0; request_i < request_modes_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (request_modes[request_i] == avail_modes[avail_i])
|
|
return request_modes[request_i];
|
|
|
|
return VK_PRESENT_MODE_FIFO_KHR; // Always available
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
|
|
{
|
|
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
|
|
(void)physical_device;
|
|
(void)allocator;
|
|
|
|
// Create Command Buffers
|
|
VkResult err;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
info.queueFamilyIndex = queue_family;
|
|
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = fd->CommandPool;
|
|
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkFenceCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
err = vkCreateFence(device, &info, allocator, &fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkSemaphoreCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
|
|
check_vk_result(err);
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
|
|
{
|
|
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
|
return 3;
|
|
if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
|
|
return 2;
|
|
if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
|
return 1;
|
|
IM_ASSERT(0);
|
|
return 1;
|
|
}
|
|
|
|
// Also destroy old swap chain and in-flight frames data, if any.
|
|
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
|
{
|
|
VkResult err;
|
|
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
|
wd->Swapchain = VK_NULL_HANDLE;
|
|
err = vkDeviceWaitIdle(device);
|
|
check_vk_result(err);
|
|
|
|
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
|
// Destroy old Framebuffer
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
}
|
|
IM_FREE(wd->Frames);
|
|
IM_FREE(wd->FrameSemaphores);
|
|
wd->Frames = NULL;
|
|
wd->FrameSemaphores = NULL;
|
|
wd->ImageCount = 0;
|
|
if (wd->RenderPass)
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
if (wd->Pipeline)
|
|
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
|
|
|
// If min image count was not specified, request different count of images dependent on selected present mode
|
|
if (min_image_count == 0)
|
|
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
|
|
|
// Create Swapchain
|
|
{
|
|
VkSwapchainCreateInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
info.surface = wd->Surface;
|
|
info.minImageCount = min_image_count;
|
|
info.imageFormat = wd->SurfaceFormat.format;
|
|
info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
|
info.imageArrayLayers = 1;
|
|
info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
|
info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
|
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
info.presentMode = wd->PresentMode;
|
|
info.clipped = VK_TRUE;
|
|
info.oldSwapchain = old_swapchain;
|
|
VkSurfaceCapabilitiesKHR cap;
|
|
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
|
check_vk_result(err);
|
|
if (info.minImageCount < cap.minImageCount)
|
|
info.minImageCount = cap.minImageCount;
|
|
else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
|
|
info.minImageCount = cap.maxImageCount;
|
|
|
|
if (cap.currentExtent.width == 0xffffffff)
|
|
{
|
|
info.imageExtent.width = wd->Width = w;
|
|
info.imageExtent.height = wd->Height = h;
|
|
}
|
|
else
|
|
{
|
|
info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
|
info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
|
}
|
|
err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
|
check_vk_result(err);
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
|
|
check_vk_result(err);
|
|
VkImage backbuffers[16] = {};
|
|
IM_ASSERT(wd->ImageCount >= min_image_count);
|
|
IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
|
check_vk_result(err);
|
|
|
|
IM_ASSERT(wd->Frames == NULL);
|
|
wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
|
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
|
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
|
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
wd->Frames[i].Backbuffer = backbuffers[i];
|
|
}
|
|
if (old_swapchain)
|
|
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
|
|
|
// Create the Render Pass
|
|
{
|
|
VkAttachmentDescription attachment = {};
|
|
attachment.format = wd->SurfaceFormat.format;
|
|
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
VkAttachmentReference color_attachment = {};
|
|
color_attachment.attachment = 0;
|
|
color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
VkSubpassDescription subpass = {};
|
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass.colorAttachmentCount = 1;
|
|
subpass.pColorAttachments = &color_attachment;
|
|
VkSubpassDependency dependency = {};
|
|
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependency.dstSubpass = 0;
|
|
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.srcAccessMask = 0;
|
|
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
VkRenderPassCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = &attachment;
|
|
info.subpassCount = 1;
|
|
info.pSubpasses = &subpass;
|
|
info.dependencyCount = 1;
|
|
info.pDependencies = &dependency;
|
|
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
|
check_vk_result(err);
|
|
|
|
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
|
// but secondary viewport in multi-viewport mode may want to create one with:
|
|
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
|
|
}
|
|
|
|
// Create The Image Views
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = wd->SurfaceFormat.format;
|
|
info.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
info.subresourceRange = image_range;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
info.image = fd->Backbuffer;
|
|
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
// Create Framebuffer
|
|
{
|
|
VkImageView attachment[1];
|
|
VkFramebufferCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = attachment;
|
|
info.width = wd->Width;
|
|
info.height = wd->Height;
|
|
info.layers = 1;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
attachment[0] = fd->BackbufferView;
|
|
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create or resize window
|
|
void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
(void)instance;
|
|
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
|
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
|
//vkQueueWaitIdle(bd->Queue);
|
|
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
}
|
|
IM_FREE(wd->Frames);
|
|
IM_FREE(wd->FrameSemaphores);
|
|
wd->Frames = NULL;
|
|
wd->FrameSemaphores = NULL;
|
|
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
|
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
|
|
|
*wd = ImGui_ImplVulkanH_Window();
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroyFence(device, fd->Fence, allocator);
|
|
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
|
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
|
fd->Fence = VK_NULL_HANDLE;
|
|
fd->CommandBuffer = VK_NULL_HANDLE;
|
|
fd->CommandPool = VK_NULL_HANDLE;
|
|
|
|
vkDestroyImageView(device, fd->BackbufferView, allocator);
|
|
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
|
|
vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
|
|
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
|
|
buffers->VertexBufferSize = 0;
|
|
buffers->IndexBufferSize = 0;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
for (uint32_t n = 0; n < buffers->Count; n++)
|
|
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
|
|
IM_FREE(buffers->FrameRenderBuffers);
|
|
buffers->FrameRenderBuffers = NULL;
|
|
buffers->Index = 0;
|
|
buffers->Count = 0;
|
|
}
|