mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-23 12:27:01 +00:00
29 lines
1.9 KiB
C
29 lines
1.9 KiB
C
// ImGui GLFW binding with OpenGL
|
|
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// If your context is GL3/GL3 then prefer using the code in opengl3_example.
|
|
// You *might* use this code with a GL3/GL4 context but make sure you disable the programmable pipeline by calling "glUseProgram(0)" before ImGui::Render().
|
|
// We cannot do that from GL2 code because the function doesn't exist.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct GLFWwindow;
|
|
|
|
IMGUI_API bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks);
|
|
IMGUI_API void ImGui_ImplGlfwGL2_Shutdown();
|
|
IMGUI_API void ImGui_ImplGlfwGL2_NewFrame();
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API void ImGui_ImplGlfwGL2_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplGlfwGL2_CreateDeviceObjects();
|
|
|
|
// GLFW callbacks (registered by default to GLFW if you enable 'install_callbacks' during initialization)
|
|
// Provided here if you want to chain callbacks yourself. You may also handle inputs yourself and use those as a reference.
|
|
IMGUI_API void ImGui_ImplGlfwGL2_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfwGL2_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
|
IMGUI_API void ImGui_ImplGlfwGL2_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfwGL2_CharCallback(GLFWwindow* window, unsigned int c);
|