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(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.) |
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.. | ||
build_win32.bat | ||
example_glfw_opengl3.vcxproj | ||
example_glfw_opengl3.vcxproj.filters | ||
main.cpp | ||
Makefile | ||
Makefile.emscripten |