mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
85f9694bd4
Read examples/README.txt for some details. ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
177 lines
9.2 KiB
XML
177 lines
9.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
|
<RootNamespace>opengl3_example</RootNamespace>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
|
<IncludePath>$(IncludePath)</IncludePath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
|
<IncludePath>$(IncludePath)</IncludePath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
|
<IncludePath>$(IncludePath)</IncludePath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
|
<IncludePath>$(IncludePath)</IncludePath>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreSpecificDefaultLibraries>
|
|
</IgnoreSpecificDefaultLibraries>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\..;..;$(SolutionDir)\libs\glfw\include;$(SolutionDir)\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)\libs\glfw\lib-vc2010-64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreSpecificDefaultLibraries>
|
|
</IgnoreSpecificDefaultLibraries>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\imgui.cpp" />
|
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
|
<ClCompile Include="..\imgui_impl_glfw.cpp" />
|
|
<ClCompile Include="..\imgui_impl_opengl3.cpp" />
|
|
<ClCompile Include="..\libs\gl3w\GL\gl3w.c" />
|
|
<ClCompile Include="main.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\imconfig.h" />
|
|
<ClInclude Include="..\..\imgui.h" />
|
|
<ClInclude Include="..\..\imgui_internal.h" />
|
|
<ClInclude Include="..\imgui_impl_glfw.h" />
|
|
<ClInclude Include="..\imgui_impl_opengl3.h" />
|
|
<ClInclude Include="..\libs\gl3w\GL\gl3w.h" />
|
|
<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\..\misc\natvis\imgui.natvis" />
|
|
<None Include="..\README.txt" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |