mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-27 14:07:00 +00:00
27 lines
1.4 KiB
C
27 lines
1.4 KiB
C
// dear imgui: Renderer + Platform Binding for Marmalade + IwGx
|
|
// Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
#pragma once
|
|
|
|
IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks);
|
|
IMGUI_IMPL_API void ImGui_Marmalade_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_Marmalade_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects();
|
|
|
|
// Callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
|
// You can also handle inputs yourself and use those as a reference.
|
|
IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
|
|
IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
|
|
IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
|