imgui/examples/example_glfw_vulkan
2018-07-16 22:17:34 +02:00
..
build_win32.bat Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
build_win64.bat Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
CMakeLists.txt Fix include Example_glfw_vulkan cmake (#1916) 2018-06-30 10:53:36 +02:00
example_glfw_vulkan.vcxproj Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
example_glfw_vulkan.vcxproj.filters Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
gen_spv.sh Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
glsl_shader.frag Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
glsl_shader.vert Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00
main.cpp Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00