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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
//
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// debug_hud.cpp
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// imguiex
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#include <stdio.h>
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#include "debug_hud.h"
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#include "imgui.h"
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void DebugHUD_InitDefaults( DebugHUD *hud )
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{
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hud->show_demo_window = true;
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hud->show_example_window = true;
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hud->rotation_speed = 15.0f;
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hud->cubeColor1[0] = 0.4f;
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hud->cubeColor1[1] = 0.4f;
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hud->cubeColor1[2] = 1.0f;
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hud->cubeColor1[3] = 1.0f;
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hud->cubeColor2[0] = 1.0f;
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hud->cubeColor2[1] = 0.4f;
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hud->cubeColor2[2] = 0.4f;
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hud->cubeColor2[3] = 1.0f;
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}
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void DebugHUD_DoInterface(DebugHUD *hud)
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{
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if (hud->show_demo_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowDemoWindow(&hud->show_demo_window );
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}
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if (hud->show_example_window)
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{
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ImGui::Begin("Another Window", &hud->show_example_window);
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ImGui::Text("Hello from another window!");
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ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
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ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
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ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
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ImGui::End();
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}
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}
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