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20 lines
1.0 KiB
C
20 lines
1.0 KiB
C
// ImGui Platform Binding for: SDL2
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
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// Implemented features:
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// [X] Multi-viewport windows (when ImGuiConfigFlags_ViewportsEnable is enabled).
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context);
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IMGUI_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
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