mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-28 10:36:35 +00:00
91 lines
4.8 KiB
C
91 lines
4.8 KiB
C
// ImGui Renderer for: Vulkan
|
|
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
|
|
|
|
// Missing features:
|
|
// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
#include <vulkan/vulkan.h>
|
|
|
|
#define IMGUI_VK_QUEUED_FRAMES 2
|
|
|
|
struct ImGui_ImplVulkan_InitInfo
|
|
{
|
|
VkInstance Instance;
|
|
VkPhysicalDevice PhysicalDevice;
|
|
VkDevice Device;
|
|
uint32_t QueueFamily;
|
|
VkQueue Queue;
|
|
VkPipelineCache PipelineCache;
|
|
VkDescriptorPool DescriptorPool;
|
|
const VkAllocationCallbacks* Allocator;
|
|
void (*CheckVkResultFn)(VkResult err);
|
|
};
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
|
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Miscellaneous Vulkan Helpers
|
|
// Generally we try to NOT provide any kind of superfluous high-level helpers in the examples.
|
|
// But for the upcoming multi-viewport feature, the Vulkan will need this code anyway, so we decided to shared it and use it in the examples' main.cpp
|
|
// If your application/engine already has code to create all that data (swap chain, render pass, frame buffers, etc.) you can ignore all of this.
|
|
//-------------------------------------------------------------------------
|
|
// NB: Those functions do NOT use any of the state used/affected by the regular ImGui_ImplVulkan_XXX functions.
|
|
//-------------------------------------------------------------------------
|
|
|
|
struct ImGui_ImplVulkanH_FrameData;
|
|
struct ImGui_ImplVulkanH_WindowData;
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
|
|
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h);
|
|
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
|
|
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
|
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
|
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
|
|
|
struct ImGui_ImplVulkanH_FrameData
|
|
{
|
|
uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
|
|
VkCommandPool CommandPool;
|
|
VkCommandBuffer CommandBuffer;
|
|
VkFence Fence;
|
|
VkSemaphore ImageAcquiredSemaphore;
|
|
VkSemaphore RenderCompleteSemaphore;
|
|
|
|
IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
|
|
};
|
|
|
|
struct ImGui_ImplVulkanH_WindowData
|
|
{
|
|
int Width;
|
|
int Height;
|
|
VkSwapchainKHR Swapchain;
|
|
VkSurfaceKHR Surface;
|
|
VkSurfaceFormatKHR SurfaceFormat;
|
|
VkPresentModeKHR PresentMode;
|
|
VkRenderPass RenderPass;
|
|
bool ClearEnable;
|
|
VkClearValue ClearValue;
|
|
uint32_t BackBufferCount;
|
|
VkImage BackBuffer[16];
|
|
VkImageView BackBufferView[16];
|
|
VkFramebuffer Framebuffer[16];
|
|
uint32_t FrameIndex;
|
|
ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
|
|
|
|
IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
|
|
};
|
|
|