mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
695 lines
29 KiB
C++
695 lines
29 KiB
C++
// ImGui - standalone example application for SDL2 + Vulkan
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include "imgui.h"
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#include "../imgui_impl_sdl2.h"
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#include "../imgui_impl_vulkan.h"
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#include <stdio.h>
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#include <vulkan/vulkan.h>
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// FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
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#define IMGUI_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkan_WindowData g_WindowData;
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static void check_vk_result(VkResult err)
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{
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if (err == 0) return;
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printf("VkResult %d\n", err);
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if (err < 0)
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abort();
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}
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static void CreateOrResizeSwapChainAndFrameBuffer(ImGui_ImplVulkan_WindowData* wd, int w, int h)
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{
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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err = vkDeviceWaitIdle(g_Device);
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check_vk_result(err);
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// Destroy old Framebuffer
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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if (wd->BackBufferView[i])
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vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
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if (wd->Framebuffer[i])
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vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
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}
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wd->BackBufferCount = 0;
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if (wd->RenderPass)
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vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
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// Create Swapchain
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{
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VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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info.surface = wd->Surface;
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info.imageFormat = wd->SurfaceFormat.format;
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info.imageColorSpace = wd->SurfaceFormat.colorSpace;
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info.imageArrayLayers = 1;
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info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
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info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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info.presentMode = wd->PresentMode;
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info.clipped = VK_TRUE;
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info.oldSwapchain = old_swapchain;
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VkSurfaceCapabilitiesKHR cap;
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, wd->Surface, &cap);
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check_vk_result(err);
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if (cap.maxImageCount > 0)
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info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
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else
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info.minImageCount = cap.minImageCount + 2;
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if (cap.currentExtent.width == 0xffffffff)
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{
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info.imageExtent.width = wd->Width = w;
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info.imageExtent.height = wd->Height = h;
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}
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else
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{
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info.imageExtent.width = wd->Width = cap.currentExtent.width;
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info.imageExtent.height = wd->Height = cap.currentExtent.height;
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}
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err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &wd->Swapchain);
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check_vk_result(err);
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err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, NULL);
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check_vk_result(err);
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err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
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check_vk_result(err);
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}
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if (old_swapchain)
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vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
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// Create the Render Pass
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{
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VkAttachmentDescription attachment = {};
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attachment.format = wd->SurfaceFormat.format;
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference color_attachment = {};
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color_attachment.attachment = 0;
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color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &color_attachment;
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VkRenderPassCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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info.attachmentCount = 1;
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info.pAttachments = &attachment;
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info.subpassCount = 1;
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info.pSubpasses = &subpass;
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err = vkCreateRenderPass(g_Device, &info, g_Allocator, &wd->RenderPass);
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check_vk_result(err);
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}
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// Create The Image Views
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = wd->SurfaceFormat.format;
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info.components.r = VK_COMPONENT_SWIZZLE_R;
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info.components.g = VK_COMPONENT_SWIZZLE_G;
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info.components.b = VK_COMPONENT_SWIZZLE_B;
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info.components.a = VK_COMPONENT_SWIZZLE_A;
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VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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info.subresourceRange = image_range;
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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info.image = wd->BackBuffer[i];
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err = vkCreateImageView(g_Device, &info, g_Allocator, &wd->BackBufferView[i]);
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check_vk_result(err);
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}
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}
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// Create Framebuffer
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{
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VkImageView attachment[1];
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VkFramebufferCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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info.renderPass = wd->RenderPass;
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info.attachmentCount = 1;
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info.pAttachments = attachment;
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info.width = wd->Width;
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info.height = wd->Height;
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info.layers = 1;
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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attachment[0] = wd->BackBufferView[i];
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err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &wd->Framebuffer[i]);
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check_vk_result(err);
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}
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}
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}
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
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printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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static void CreateVulkanInstance(const char** extensions, uint32_t extensions_count)
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{
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VkResult err;
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VkInstanceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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create_info.enabledExtensionCount = extensions_count;
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create_info.ppEnabledExtensionNames = extensions;
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Enabling multiple validation layers grouped as LunarG standard validation
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const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
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create_info.enabledLayerCount = 1;
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create_info.ppEnabledLayerNames = layers;
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// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
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const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
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memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
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extensions_ext[extensions_count] = "VK_EXT_debug_report";
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create_info.enabledExtensionCount = extensions_count + 1;
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create_info.ppEnabledExtensionNames = extensions_ext;
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// Create Vulkan Instance
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
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check_vk_result(err);
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free(extensions_ext);
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// Get the function pointer (required for any extensions)
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auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
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IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
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// Setup the debug report callback
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VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
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debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
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debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
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debug_report_ci.pfnCallback = debug_report;
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debug_report_ci.pUserData = NULL;
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err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
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check_vk_result(err);
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#else
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// Create Vulkan Instance without any debug feature
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
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check_vk_result(err);
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#endif
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}
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static void SetupVulkan(ImGui_ImplVulkan_WindowData* wd)
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{
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VkResult err;
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// Select GPU
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{
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
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check_vk_result(err);
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VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
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check_vk_result(err);
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// If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
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// e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
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// for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
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g_PhysicalDevice = gpus[0];
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free(gpus);
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}
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// Select graphics queue family
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{
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uint32_t count;
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
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VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
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for (uint32_t i = 0; i < count; i++)
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if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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{
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g_QueueFamily = i;
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break;
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}
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free(queues);
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IM_ASSERT(g_QueueFamily != -1);
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}
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// Check for WSI support
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{
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
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if (res != VK_TRUE)
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{
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fprintf(stderr, "Error no WSI support on physical device 0\n");
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exit(-1);
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}
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}
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// Get Surface Format
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{
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const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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wd->SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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}
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// Get Present Mode
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{
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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#else
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VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
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#endif
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wd->PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
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}
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// Create Logical Device (with 1 queue)
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{
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int device_extension_count = 1;
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const char* device_extensions[] = { "VK_KHR_swapchain" };
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const float queue_priority[] = { 1.0f };
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VkDeviceQueueCreateInfo queue_info[1] = {};
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info[0].queueFamilyIndex = g_QueueFamily;
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queue_info[0].queueCount = 1;
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queue_info[0].pQueuePriorities = queue_priority;
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VkDeviceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
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create_info.pQueueCreateInfos = queue_info;
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create_info.enabledExtensionCount = device_extension_count;
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create_info.ppEnabledExtensionNames = device_extensions;
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err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
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check_vk_result(err);
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vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
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}
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// Create Command Buffers
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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{
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ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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info.queueFamilyIndex = g_QueueFamily;
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err = vkCreateCommandPool(g_Device, &info, g_Allocator, &fd->CommandPool);
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check_vk_result(err);
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}
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{
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VkCommandBufferAllocateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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info.commandPool = fd->CommandPool;
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info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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info.commandBufferCount = 1;
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err = vkAllocateCommandBuffers(g_Device, &info, &fd->CommandBuffer);
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check_vk_result(err);
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}
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{
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VkFenceCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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err = vkCreateFence(g_Device, &info, g_Allocator, &fd->Fence);
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check_vk_result(err);
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}
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{
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VkSemaphoreCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->PresentCompleteSemaphore);
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check_vk_result(err);
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err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->RenderCompleteSemaphore);
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check_vk_result(err);
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}
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}
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// Create Descriptor Pool
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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pool_info.pPoolSizes = pool_sizes;
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err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
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check_vk_result(err);
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}
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}
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static void cleanup_vulkan()
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{
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ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
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vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
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for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
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{
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ImGui_ImplVulkan_FrameData* fd = &wd->Frames[i];
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vkDestroyFence(g_Device, fd->Fence, g_Allocator);
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vkFreeCommandBuffers(g_Device, fd->CommandPool, 1, &fd->CommandBuffer);
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vkDestroyCommandPool(g_Device, fd->CommandPool, g_Allocator);
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vkDestroySemaphore(g_Device, fd->PresentCompleteSemaphore, g_Allocator);
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vkDestroySemaphore(g_Device, fd->RenderCompleteSemaphore, g_Allocator);
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}
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
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vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
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}
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vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
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vkDestroySwapchainKHR(g_Device, wd->Swapchain, g_Allocator);
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vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Remove the debug report callback
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auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
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vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
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#endif // IMGUI_VULKAN_DEBUG_REPORT
|
|
|
|
vkDestroyDevice(g_Device, g_Allocator);
|
|
vkDestroyInstance(g_Instance, g_Allocator);
|
|
}
|
|
|
|
static void frame_begin(ImGui_ImplVulkan_WindowData* wd)
|
|
{
|
|
ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
|
|
VkResult err;
|
|
for (;;)
|
|
{
|
|
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
|
|
if (err == VK_SUCCESS) break;
|
|
if (err == VK_TIMEOUT) continue;
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkRenderPassBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
|
|
info.renderArea.extent.width = wd->Width;
|
|
info.renderArea.extent.height = wd->Height;
|
|
info.clearValueCount = 1;
|
|
info.pClearValues = &wd->ClearValue;
|
|
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
|
}
|
|
}
|
|
|
|
static void frame_end(ImGui_ImplVulkan_WindowData* wd)
|
|
{
|
|
ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
|
|
VkResult err;
|
|
vkCmdEndRenderPass(fd->CommandBuffer);
|
|
{
|
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
|
|
info.pWaitDstStageMask = &wait_stage;
|
|
info.commandBufferCount = 1;
|
|
info.pCommandBuffers = &fd->CommandBuffer;
|
|
info.signalSemaphoreCount = 1;
|
|
info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
|
|
|
|
err = vkEndCommandBuffer(fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
err = vkResetFences(g_Device, 1, &fd->Fence);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
static void frame_present(ImGui_ImplVulkan_WindowData* wd)
|
|
{
|
|
VkResult err;
|
|
// If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
|
|
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
|
uint32_t PresentIndex = (wd->FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
|
|
#else
|
|
uint32_t PresentIndex = g_FrameIndex;
|
|
#endif // IMGUI_UNLIMITED_FRAME_RATE
|
|
|
|
ImGui_ImplVulkan_FrameData* fd = &wd->Frames[PresentIndex];
|
|
VkPresentInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
|
|
info.swapchainCount = 1;
|
|
info.pSwapchains = &wd->Swapchain;
|
|
info.pImageIndices = &fd->BackbufferIndex;
|
|
err = vkQueuePresentKHR(g_Queue, &info);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
int main(int, char**)
|
|
{
|
|
// Setup SDL
|
|
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
|
|
{
|
|
printf("Error: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
// Setup window
|
|
SDL_DisplayMode current;
|
|
SDL_GetCurrentDisplayMode(0, ¤t);
|
|
SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
|
|
|
|
// Setup Vulkan
|
|
uint32_t sdl_extensions_count;
|
|
SDL_Vulkan_GetInstanceExtensions(window, &sdl_extensions_count, NULL);
|
|
const char** sdl_extensions = new const char*[sdl_extensions_count];
|
|
SDL_Vulkan_GetInstanceExtensions(window, &sdl_extensions_count, sdl_extensions);
|
|
CreateVulkanInstance(sdl_extensions, sdl_extensions_count);
|
|
delete[] sdl_extensions;
|
|
|
|
// Create Window Surface
|
|
ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
|
|
SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &wd->Surface);
|
|
if (result == 0)
|
|
{
|
|
printf("Failed to create Vulkan surface.\n");
|
|
return 1;
|
|
}
|
|
|
|
SetupVulkan(wd);
|
|
|
|
// Create Framebuffers
|
|
{
|
|
int w, h;
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
CreateOrResizeSwapChainAndFrameBuffer(wd, w, h);
|
|
}
|
|
|
|
// Setup ImGui binding
|
|
ImGui::CreateContext();
|
|
|
|
ImGui_ImplVulkan_InitInfo init_info = {};
|
|
init_info.Allocator = g_Allocator;
|
|
init_info.PhysicalDevice = g_PhysicalDevice;
|
|
init_info.Device = g_Device;
|
|
init_info.RenderPass = wd->RenderPass;
|
|
init_info.PipelineCache = g_PipelineCache;
|
|
init_info.DescriptorPool = g_DescriptorPool;
|
|
init_info.CheckVkResultFn = check_vk_result;
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
//io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
|
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
|
|
ImGui_ImplVulkan_Init(&init_info);
|
|
ImGui_ImplSDL2_Init(window, NULL);
|
|
|
|
// Setup style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsClassic();
|
|
|
|
// Load Fonts
|
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
|
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
|
//io.Fonts->AddFontDefault();
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
|
//IM_ASSERT(font != NULL);
|
|
|
|
// Upload Fonts
|
|
{
|
|
// Use any command queue
|
|
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
|
|
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
|
|
|
|
VkResult err;
|
|
err = vkResetCommandPool(g_Device, command_pool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo begin_info = {};
|
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
|
check_vk_result(err);
|
|
|
|
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
|
|
|
VkSubmitInfo end_info = {};
|
|
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
end_info.commandBufferCount = 1;
|
|
end_info.pCommandBuffers = &command_buffer;
|
|
err = vkEndCommandBuffer(command_buffer);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
|
check_vk_result(err);
|
|
|
|
err = vkDeviceWaitIdle(g_Device);
|
|
check_vk_result(err);
|
|
ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
|
}
|
|
|
|
bool show_demo_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
bool swap_chain_has_at_least_one_image = false;
|
|
|
|
// Main loop
|
|
bool done = false;
|
|
while (!done)
|
|
{
|
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
ImGui_ImplSDL2_ProcessEvent(&event);
|
|
if (event.type == SDL_QUIT)
|
|
done = true;
|
|
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
|
|
CreateOrResizeSwapChainAndFrameBuffer(wd, (int)event.window.data1, (int)event.window.data2);
|
|
}
|
|
ImGui_ImplVulkan_NewFrame();
|
|
ImGui_ImplSDL2_NewFrame(window);
|
|
|
|
// 1. Show a simple window.
|
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
|
{
|
|
static float f = 0.0f;
|
|
static int counter = 0;
|
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
|
|
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
|
ImGui::Checkbox("Another Window", &show_another_window);
|
|
|
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
|
counter++;
|
|
ImGui::SameLine();
|
|
ImGui::Text("counter = %d", counter);
|
|
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
|
}
|
|
|
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
|
if (show_another_window)
|
|
{
|
|
ImGui::Begin("Another Window", &show_another_window);
|
|
ImGui::Text("Hello from another window!");
|
|
if (ImGui::Button("Close Me"))
|
|
show_another_window = false;
|
|
ImGui::End();
|
|
}
|
|
|
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
|
if (show_demo_window)
|
|
{
|
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
|
ImGui::ShowDemoWindow(&show_demo_window);
|
|
}
|
|
|
|
// Rendering
|
|
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
|
frame_begin(wd);
|
|
ImGui_ImplVulkan_Render(wd->Frames[wd->FrameIndex].CommandBuffer);
|
|
frame_end(wd);
|
|
|
|
ImGui::RenderAdditionalViewports();
|
|
|
|
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
|
// When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
|
|
// Hence we must render once and increase the FrameIndex without presenting.
|
|
if (swap_chain_has_at_least_one_image)
|
|
frame_present(wd);
|
|
#else
|
|
frame_present(wd);
|
|
#endif
|
|
swap_chain_has_at_least_one_image = true;
|
|
wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
|
|
}
|
|
|
|
// Cleanup
|
|
VkResult err = vkDeviceWaitIdle(g_Device);
|
|
check_vk_result(err);
|
|
ImGui_ImplVulkan_Shutdown();
|
|
ImGui_ImplSDL2_Shutdown();
|
|
ImGui::DestroyContext();
|
|
SDL_DestroyWindow(window);
|
|
cleanup_vulkan();
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|