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# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx9.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h |
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debuggers | ||
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freetype | ||
single_file | ||
README.txt |
misc/cpp/ InputText() wrappers for C++ standard library (STL) type: std::string. This is also an example of how you may wrap your own similar types. misc/debuggers/ Helper files for popular debuggers. With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger. misc/fonts/ Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts). Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code. Suggested fonts and links. misc/freetype/ Font atlas builder/rasterizer using FreeType instead of stb_truetype. Benefit from better FreeType rasterization, in particular for small fonts. misc/single_file/ Single-file header stub. We use this to validate compiling all *.cpp files in a same compilation unit. Users of that technique (also called "Unity builds") can generally provide this themselves, so we don't really recommend you use this in your projects.