mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-28 10:36:35 +00:00
20 lines
1.0 KiB
C
20 lines
1.0 KiB
C
// ImGui Platform Binding for: SDL2
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
|
// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
|
|
|
|
// Implemented features:
|
|
// [X] Multi-viewport windows (when ImGuiConfigFlags_ViewportsEnable is enabled).
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct SDL_Window;
|
|
typedef union SDL_Event SDL_Event;
|
|
|
|
IMGUI_API bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context);
|
|
IMGUI_API void ImGui_ImplSDL2_Shutdown();
|
|
IMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
|
|
IMGUI_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
|