mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-23 12:27:01 +00:00
36 lines
2.3 KiB
C
36 lines
2.3 KiB
C
// ImGui GLFW binding with OpenGL3 + shaders
|
|
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
|
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
|
|
|
|
// Implemented features:
|
|
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
// [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
// About GLSL version:
|
|
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
|
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
|
|
|
struct GLFWwindow;
|
|
|
|
IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
|
|
IMGUI_API void ImGui_ImplGlfwGL3_Shutdown();
|
|
IMGUI_API void ImGui_ImplGlfwGL3_NewFrame();
|
|
IMGUI_API void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
|
|
|
|
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
|
// Provided here if you want to chain callbacks.
|
|
// You can also handle inputs yourself and use those as a reference.
|
|
IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
|
IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|