imgui/examples
2015-03-16 10:02:10 +00:00
..
directx9_example Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. 2015-03-16 10:02:10 +00:00
directx11_example Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. 2015-03-16 10:02:10 +00:00
libs Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 2015-03-14 10:41:42 +00:00
opengl3_example Examples: Fixed Makefile 2015-03-14 11:29:09 +00:00
opengl_example Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 2015-03-14 10:41:42 +00:00
.gitignore Ignore lists 2015-01-20 01:04:34 +01:00
imgui_examples_msvc2010.sln Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
README.txt Examples: README direct the user to the opengl_example 2015-03-09 15:09:24 +00:00

opengl_example/
    OpenGL example, using GLFW + fixed pipeline.
    This is simple and should work for all OpenGL enabled applications.
    Prefer following this example since it is the shortest one!

opengl3_example/
    OpenGL exemple, using GLFW/GL3W + programmable pipeline.
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the simpler example, but it is provided for reference.

directx9_example/
    DirectX9 example, Windows only.
	
directx11_example/
    DirectX11 example, Windows only.
    This is quite long and tedious, because: DirectX11.