mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-25 21:17:01 +00:00
1b6b8602c1
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
545 lines
21 KiB
Plaintext
545 lines
21 KiB
Plaintext
// dear imgui: Platform Backend for OSX / Cocoa
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
|
|
// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
|
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
|
// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#import "imgui.h"
|
|
#import "imgui_impl_osx.h"
|
|
#import <Cocoa/Cocoa.h>
|
|
#import <mach/mach_time.h>
|
|
#import <Carbon/Carbon.h>
|
|
#import <GameController/GameController.h>
|
|
|
|
// CHANGELOG
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
|
|
// 2021-12-13: Add game controller support.
|
|
// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
|
|
// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
|
|
// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
|
|
// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
|
|
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
|
|
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
|
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
|
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
|
|
// 2019-10-11: Inputs: Fix using Backspace key.
|
|
// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
|
|
// 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
|
|
// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
|
|
// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
|
|
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
|
// 2018-07-07: Initial version.
|
|
|
|
@class ImFocusObserver;
|
|
@class KeyEventResponder;
|
|
|
|
// Data
|
|
static double g_HostClockPeriod = 0.0;
|
|
static double g_Time = 0.0;
|
|
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
|
|
static bool g_MouseCursorHidden = false;
|
|
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
|
|
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
|
|
static ImFocusObserver* g_FocusObserver = nil;
|
|
static KeyEventResponder* g_KeyEventResponder = nil;
|
|
|
|
// Undocumented methods for creating cursors.
|
|
@interface NSCursor()
|
|
+ (id)_windowResizeNorthWestSouthEastCursor;
|
|
+ (id)_windowResizeNorthEastSouthWestCursor;
|
|
+ (id)_windowResizeNorthSouthCursor;
|
|
+ (id)_windowResizeEastWestCursor;
|
|
@end
|
|
|
|
static void InitHostClockPeriod()
|
|
{
|
|
struct mach_timebase_info info;
|
|
mach_timebase_info(&info);
|
|
g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
|
|
}
|
|
|
|
static double GetMachAbsoluteTimeInSeconds()
|
|
{
|
|
return (double)mach_absolute_time() * g_HostClockPeriod;
|
|
}
|
|
|
|
static void resetKeys()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
memset(io.KeysDown, 0, sizeof(io.KeysDown));
|
|
io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
|
|
}
|
|
|
|
/**
|
|
KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
|
|
|
|
The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method.
|
|
Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the
|
|
insertText:replacementRange method.
|
|
|
|
This is the same approach employed by other cross-platform libraries such as SDL2:
|
|
https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53
|
|
and GLFW:
|
|
https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723
|
|
*/
|
|
@interface KeyEventResponder: NSView<NSTextInputClient>
|
|
@end
|
|
|
|
@implementation KeyEventResponder
|
|
|
|
- (void)viewDidMoveToWindow
|
|
{
|
|
// Ensure self is a first responder to receive the input events.
|
|
[self.window makeFirstResponder:self];
|
|
}
|
|
|
|
- (void)keyDown:(NSEvent*)event
|
|
{
|
|
// Call to the macOS input manager system.
|
|
[self interpretKeyEvents:@[event]];
|
|
}
|
|
|
|
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
NSString* characters;
|
|
if ([aString isKindOfClass:[NSAttributedString class]])
|
|
characters = [aString string];
|
|
else
|
|
characters = (NSString*)aString;
|
|
|
|
io.AddInputCharactersUTF8(characters.UTF8String);
|
|
}
|
|
|
|
- (BOOL)acceptsFirstResponder
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (void)doCommandBySelector:(SEL)myselector
|
|
{
|
|
}
|
|
|
|
- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
|
|
{
|
|
return nil;
|
|
}
|
|
|
|
- (NSUInteger)characterIndexForPoint:(NSPoint)point
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
|
|
{
|
|
return NSZeroRect;
|
|
}
|
|
|
|
- (BOOL)hasMarkedText
|
|
{
|
|
return NO;
|
|
}
|
|
|
|
- (NSRange)markedRange
|
|
{
|
|
return NSMakeRange(NSNotFound, 0);
|
|
}
|
|
|
|
- (NSRange)selectedRange
|
|
{
|
|
return NSMakeRange(NSNotFound, 0);
|
|
}
|
|
|
|
- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
|
|
{
|
|
}
|
|
|
|
- (void)unmarkText
|
|
{
|
|
}
|
|
|
|
- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText
|
|
{
|
|
return @[];
|
|
}
|
|
|
|
@end
|
|
|
|
@interface ImFocusObserver : NSObject
|
|
|
|
- (void)onApplicationBecomeActive:(NSNotification*)aNotification;
|
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
|
|
|
|
@end
|
|
|
|
@implementation ImFocusObserver
|
|
|
|
- (void)onApplicationBecomeActive:(NSNotification*)aNotification
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddFocusEvent(true);
|
|
}
|
|
|
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.AddFocusEvent(false);
|
|
|
|
// Unfocused applications do not receive input events, therefore we must manually
|
|
// release any pressed keys when application loses focus, otherwise they would remain
|
|
// stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
|
|
resetKeys();
|
|
}
|
|
|
|
@end
|
|
|
|
// Functions
|
|
bool ImGui_ImplOSX_Init(NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Setup backend capabilities flags
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
|
//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
|
//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
|
|
//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
|
|
io.BackendPlatformName = "imgui_impl_osx";
|
|
|
|
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
|
|
io.KeyMap[ImGuiKey_Tab] = kVK_Tab;
|
|
io.KeyMap[ImGuiKey_LeftArrow] = kVK_LeftArrow;
|
|
io.KeyMap[ImGuiKey_RightArrow] = kVK_RightArrow;
|
|
io.KeyMap[ImGuiKey_UpArrow] = kVK_UpArrow;
|
|
io.KeyMap[ImGuiKey_DownArrow] = kVK_DownArrow;
|
|
io.KeyMap[ImGuiKey_PageUp] = kVK_PageUp;
|
|
io.KeyMap[ImGuiKey_PageDown] = kVK_PageDown;
|
|
io.KeyMap[ImGuiKey_Home] = kVK_Home;
|
|
io.KeyMap[ImGuiKey_End] = kVK_End;
|
|
io.KeyMap[ImGuiKey_Insert] = kVK_F13;
|
|
io.KeyMap[ImGuiKey_Delete] = kVK_ForwardDelete;
|
|
io.KeyMap[ImGuiKey_Backspace] = kVK_Delete;
|
|
io.KeyMap[ImGuiKey_Space] = kVK_Space;
|
|
io.KeyMap[ImGuiKey_Enter] = kVK_Return;
|
|
io.KeyMap[ImGuiKey_Escape] = kVK_Escape;
|
|
io.KeyMap[ImGuiKey_KeyPadEnter] = kVK_ANSI_KeypadEnter;
|
|
io.KeyMap[ImGuiKey_A] = kVK_ANSI_A;
|
|
io.KeyMap[ImGuiKey_C] = kVK_ANSI_C;
|
|
io.KeyMap[ImGuiKey_V] = kVK_ANSI_V;
|
|
io.KeyMap[ImGuiKey_X] = kVK_ANSI_X;
|
|
io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y;
|
|
io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z;
|
|
|
|
// Load cursors. Some of them are undocumented.
|
|
g_MouseCursorHidden = false;
|
|
g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
|
|
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
|
|
|
|
// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
|
|
// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
|
|
// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
|
|
io.SetClipboardTextFn = [](void*, const char* str) -> void
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
|
|
[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
|
|
};
|
|
|
|
io.GetClipboardTextFn = [](void*) -> const char*
|
|
{
|
|
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
|
NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
|
|
if (![available isEqualToString:NSPasteboardTypeString])
|
|
return NULL;
|
|
|
|
NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
|
|
if (string == nil)
|
|
return NULL;
|
|
|
|
const char* string_c = (const char*)[string UTF8String];
|
|
size_t string_len = strlen(string_c);
|
|
static ImVector<char> s_clipboard;
|
|
s_clipboard.resize((int)string_len + 1);
|
|
strcpy(s_clipboard.Data, string_c);
|
|
return s_clipboard.Data;
|
|
};
|
|
|
|
g_FocusObserver = [[ImFocusObserver alloc] init];
|
|
[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
|
|
selector:@selector(onApplicationBecomeActive:)
|
|
name:NSApplicationDidBecomeActiveNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
|
|
selector:@selector(onApplicationBecomeInactive:)
|
|
name:NSApplicationDidResignActiveNotification
|
|
object:nil];
|
|
|
|
// Add the NSTextInputClient to the view hierarchy,
|
|
// to receive keyboard events and translate them to input text.
|
|
g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
|
|
[view addSubview:g_KeyEventResponder];
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplOSX_Shutdown()
|
|
{
|
|
g_FocusObserver = NULL;
|
|
}
|
|
|
|
static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
|
|
{
|
|
// Update buttons
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
|
|
{
|
|
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
|
io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
|
|
g_MouseJustPressed[i] = false;
|
|
}
|
|
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
|
return;
|
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
|
{
|
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
|
if (!g_MouseCursorHidden)
|
|
{
|
|
g_MouseCursorHidden = true;
|
|
[NSCursor hide];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow];
|
|
// -[NSCursor set] generates measureable overhead if called unconditionally.
|
|
if (desired != NSCursor.currentCursor)
|
|
{
|
|
[desired set];
|
|
}
|
|
if (g_MouseCursorHidden)
|
|
{
|
|
g_MouseCursorHidden = false;
|
|
[NSCursor unhide];
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGui_ImplOSX_UpdateGamepads()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
memset(io.NavInputs, 0, sizeof(io.NavInputs));
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
|
|
return;
|
|
|
|
GCController* controller;
|
|
if (@available(macOS 11.0, *))
|
|
controller = GCController.current;
|
|
else
|
|
controller = GCController.controllers.firstObject;
|
|
|
|
if (controller == nil || controller.extendedGamepad == nil)
|
|
{
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
|
return;
|
|
}
|
|
|
|
GCExtendedGamepad* gp = controller.extendedGamepad;
|
|
|
|
#define MAP_BUTTON(NAV_NO, NAME) { io.NavInputs[NAV_NO] = gp.NAME.isPressed ? 1.0 : 0.0; }
|
|
MAP_BUTTON(ImGuiNavInput_Activate, buttonA);
|
|
MAP_BUTTON(ImGuiNavInput_Cancel, buttonB);
|
|
MAP_BUTTON(ImGuiNavInput_Menu, buttonX);
|
|
MAP_BUTTON(ImGuiNavInput_Input, buttonY);
|
|
MAP_BUTTON(ImGuiNavInput_DpadLeft, dpad.left);
|
|
MAP_BUTTON(ImGuiNavInput_DpadRight, dpad.right);
|
|
MAP_BUTTON(ImGuiNavInput_DpadUp, dpad.up);
|
|
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
|
|
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
|
|
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
|
|
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
|
|
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
|
|
#undef MAP_BUTTON
|
|
|
|
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
|
|
io.NavInputs[ImGuiNavInput_LStickRight] = gp.leftThumbstick.right.value;
|
|
io.NavInputs[ImGuiNavInput_LStickUp] = gp.leftThumbstick.up.value;
|
|
io.NavInputs[ImGuiNavInput_LStickDown] = gp.leftThumbstick.down.value;
|
|
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
|
}
|
|
|
|
void ImGui_ImplOSX_NewFrame(NSView* view)
|
|
{
|
|
// Setup display size
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (view)
|
|
{
|
|
const float dpi = (float)[view.window backingScaleFactor];
|
|
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
|
|
io.DisplayFramebufferScale = ImVec2(dpi, dpi);
|
|
}
|
|
|
|
// Setup time step
|
|
if (g_Time == 0.0)
|
|
{
|
|
InitHostClockPeriod();
|
|
g_Time = GetMachAbsoluteTimeInSeconds();
|
|
}
|
|
double current_time = GetMachAbsoluteTimeInSeconds();
|
|
io.DeltaTime = (float)(current_time - g_Time);
|
|
g_Time = current_time;
|
|
|
|
ImGui_ImplOSX_UpdateMouseCursorAndButtons();
|
|
ImGui_ImplOSX_UpdateGamepads();
|
|
}
|
|
|
|
NSString* NSStringFromPhase(NSEventPhase phase)
|
|
{
|
|
static NSString* strings[] =
|
|
{
|
|
@"none",
|
|
@"began",
|
|
@"stationary",
|
|
@"changed",
|
|
@"ended",
|
|
@"cancelled",
|
|
@"mayBegin",
|
|
};
|
|
|
|
int pos = phase == NSEventPhaseNone ? 0 : __builtin_ctzl((NSUInteger)phase) + 1;
|
|
|
|
return strings[pos];
|
|
}
|
|
|
|
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
|
|
g_MouseDown[button] = g_MouseJustPressed[button] = true;
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
|
|
{
|
|
int button = (int)[event buttonNumber];
|
|
if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
|
|
g_MouseDown[button] = false;
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
|
|
{
|
|
NSPoint mousePoint = event.locationInWindow;
|
|
mousePoint = [view convertPoint:mousePoint fromView:nil];
|
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
|
|
io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y);
|
|
}
|
|
|
|
if (event.type == NSEventTypeScrollWheel)
|
|
{
|
|
// Ignore canceled events.
|
|
//
|
|
// From macOS 12.1, scrolling with two fingers and then decelerating
|
|
// by tapping two fingers results in two events appearing:
|
|
//
|
|
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps
|
|
// two fingers to decelerate or stop the scroll events.
|
|
//
|
|
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the
|
|
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and
|
|
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view,
|
|
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here.
|
|
if (event.phase == NSEventPhaseCancelled)
|
|
return false;
|
|
|
|
double wheel_dx = 0.0;
|
|
double wheel_dy = 0.0;
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
|
{
|
|
wheel_dx = [event scrollingDeltaX];
|
|
wheel_dy = [event scrollingDeltaY];
|
|
if ([event hasPreciseScrollingDeltas])
|
|
{
|
|
wheel_dx *= 0.1;
|
|
wheel_dy *= 0.1;
|
|
}
|
|
}
|
|
else
|
|
#endif // MAC_OS_X_VERSION_MAX_ALLOWED
|
|
{
|
|
wheel_dx = [event deltaX];
|
|
wheel_dy = [event deltaY];
|
|
}
|
|
|
|
//NSLog(@"dx=%0.3ff, dy=%0.3f, phase=%@", wheel_dx, wheel_dy, NSStringFromPhase(event.phase));
|
|
|
|
if (fabs(wheel_dx) > 0.0)
|
|
io.MouseWheelH += (float)wheel_dx * 0.1f;
|
|
if (fabs(wheel_dy) > 0.0)
|
|
io.MouseWheel += (float)wheel_dy * 0.1f;
|
|
return io.WantCaptureMouse;
|
|
}
|
|
|
|
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
|
|
{
|
|
unsigned short code = event.keyCode;
|
|
IM_ASSERT(code >= 0 && code < IM_ARRAYSIZE(io.KeysDown));
|
|
io.KeysDown[code] = event.type == NSEventTypeKeyDown;
|
|
NSEventModifierFlags flags = event.modifierFlags;
|
|
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
|
|
io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
|
|
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
|
|
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
if (event.type == NSEventTypeFlagsChanged)
|
|
{
|
|
NSEventModifierFlags flags = event.modifierFlags;
|
|
switch (event.keyCode)
|
|
{
|
|
case kVK_Control:
|
|
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
|
|
break;
|
|
case kVK_Shift:
|
|
io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
|
|
break;
|
|
case kVK_Option:
|
|
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
|
|
break;
|
|
case kVK_Command:
|
|
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
|
|
break;
|
|
}
|
|
return io.WantCaptureKeyboard;
|
|
}
|
|
|
|
return false;
|
|
}
|