mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
21828b08a0
- Fixed abnormally high atlas height. (#618) - Fixed support for any values of TexGlyphPadding (not just only 1). (#618) - Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth). (#618) - Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233, #618) - Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas. (#618) |
||
---|---|---|
.. | ||
cpp | ||
fonts | ||
freetype | ||
natvis | ||
README.txt |
misc/cpp/ InputText() wrappers for C++ standard library (STL) type: std::string. This is also an example of how you may wrap your own similar types. misc/fonts/ Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts). Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code. Suggested fonts and links. misc/freetype/ Font atlas builder/rasterizer using FreeType instead of stb_truetype. Benefit from better FreeType rasterization, in particular for small fonts. misc/natvis/ Natvis file to describe dear imgui types in the Visual Studio debugger. With this, types like ImVector<> will be displayed nicely in the debugger. You can include this file a Visual Studio project file, or install it in Visual Studio folder.