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37 lines
1.6 KiB
C
37 lines
1.6 KiB
C
// ImGui Renderer for: Vulkan
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Missing features:
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// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include <vulkan/vulkan.h>
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#define IMGUI_VK_QUEUED_FRAMES 2
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struct ImGui_ImplVulkan_InitData
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{
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VkAllocationCallbacks* allocator;
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VkPhysicalDevice gpu;
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VkDevice device;
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VkRenderPass render_pass;
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VkPipelineCache pipeline_cache;
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VkDescriptorPool descriptor_pool;
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void (*check_vk_result)(VkResult err);
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};
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IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data);
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IMGUI_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer);
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// Called by Init/NewFrame/Shutdown
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IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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