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imgui/examples/example_glfw_opengl3
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ocornut 513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
..
build_win32.bat
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
2023-05-10 12:34:11 +02:00
example_glfw_opengl3.vcxproj
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
2023-05-10 12:34:11 +02:00
example_glfw_opengl3.vcxproj.filters
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038)
2023-03-15 17:09:09 +01:00
main.cpp
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
2023-04-11 11:33:50 +02:00
Makefile
CI: Fixes for OSX + explicitely request C++11.
2022-02-15 17:25:11 +01:00
Makefile.emscripten
Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. (#2492, #2494, #3699, #3705)
2023-02-02 18:08:17 +01:00
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