imgui/examples/example_apple_metal
Stuart Carnie 1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
2021-12-13 11:56:43 +01:00
..
example_apple_metal.xcodeproj Backends: OSX: Add Game Controller support. (#4759) 2021-12-13 11:25:59 +01:00
iOS Examples: Apple: Consolidated example_apple_metal to reduce class and file count (#1873, #3543) 2020-10-23 11:33:08 +02:00
macOS Examples: Apple: Consolidated example_apple_metal to reduce class and file count (#1873, #3543) 2020-10-23 11:33:08 +02:00
main.mm Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 2021-12-13 11:56:43 +01:00
README.md Examples: Added missing comments in example_apple_metal. (#3400) 2020-09-30 14:55:09 +02:00

iOS / OSX Metal example

Introduction

This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.

Consider basing your work off the example_glfw_metal/ or example_sdl_metal/ examples. They are better supported and will be portable unlike this one.