mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-30 07:16:35 +00:00
73 lines
4.8 KiB
C++
73 lines
4.8 KiB
C++
//-----------------------------------------------------------------------------
|
|
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
|
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
|
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
|
//-----------------------------------------------------------------------------
|
|
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
|
|
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
|
|
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include
|
|
// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.
|
|
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
|
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
//---- Define assertion handler. Defaults to calling assert().
|
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
|
|
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
|
|
//#define IMGUI_API __declspec( dllexport )
|
|
//#define IMGUI_API __declspec( dllimport )
|
|
|
|
//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
|
|
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
|
//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
|
|
//#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
|
|
//---- Don't implement some functions to reduce linkage requirements.
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
|
|
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
|
|
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
|
|
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free(). You will need to call ImGui::SetAllocatorFunctions().
|
|
|
|
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
|
|
|
//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
|
|
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
|
|
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
|
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
|
|
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
|
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
|
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
|
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
|
|
|
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
|
|
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
|
/*
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x,y); }
|
|
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
*/
|
|
|
|
//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
|
|
//#define ImDrawIdx unsigned int
|
|
|
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
|
/*
|
|
namespace ImGui
|
|
{
|
|
void MyFunction(const char* name, const MyMatrix44& v);
|
|
}
|
|
*/
|