// ImGui GLFW binding with Vulkan + shaders // Missing features: // [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui struct GLFWwindow; #define IMGUI_VK_QUEUED_FRAMES 2 struct ImGui_ImplGlfwVulkan_Init_Data { VkAllocationCallbacks* allocator; VkPhysicalDevice gpu; VkDevice device; VkRenderPass render_pass; VkPipelineCache pipeline_cache; VkDescriptorPool descriptor_pool; void (*check_vk_result)(VkResult err); }; IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown(); IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame(); IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects(); // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) // Provided here if you want to chain callbacks. // You can also handle inputs yourself and use those as a reference. IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c);