// ImGui GLFW binding with OpenGL // https://github.com/ocornut/imgui struct GLFWwindow; bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks); void ImGui_ImplGlfw_Shutdown(); void ImGui_ImplGlfw_NewFrame(); // Use if you want to reset your rendering device without losing ImGui state. void ImGui_ImplGlfw_InvalidateDeviceObjects(); bool ImGui_ImplGlfw_CreateDeviceObjects(); // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) // Provided here if you want to chain callbacks. // You can also handle inputs yourself and use those as a reference. void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); void ImGui_ImplGlfw_CharModsCallback(GLFWwindow* window, unsigned int c, int mods);