name: build on: push: pull_request: workflow_run: # Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling # "scheduled" workflow, while maintaining ability to perform local CI builds. workflows: - scheduled branches: - master - docking types: - requested jobs: Windows: runs-on: windows-2019 env: VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\ MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ steps: - uses: actions/checkout@v2 - name: Install Dependencies shell: powershell run: | Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" Expand-Archive -Path SDL2-devel-2.0.10-VC.zip echo "SDL2_DIR=$(pwd)\SDL2-devel-2.0.10-VC\SDL2-2.0.10\" >>${env:GITHUB_ENV} Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip Expand-Archive -Path vulkan-sdk-1.1.121.2.zip echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV} - name: Fix Projects shell: powershell run: | # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version. gci -recurse -filter "*.vcxproj" | ForEach-Object { (Get-Content $_.FullName) -Replace "v\d{3}","v142" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "[\d\.]+","10.0.18362.0" | Set-Content -Path $_.FullName } # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. - name: Build example_null (extra warnings, mingw 64-bit) run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (mingw 64-bit, as DLL) shell: bash run: | echo '#ifdef _EXPORT' > example_single_file.cpp echo '# define IMGUI_API __declspec(dllexport)' >> example_single_file.cpp echo '#else' >> example_single_file.cpp echo '# define IMGUI_API __declspec(dllimport)' >> example_single_file.cpp echo '#endif' >> example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp g++ -I. -Wall -Wformat -D_EXPORT -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32 g++ -I. -Wall -Wformat -o example_null.exe examples/example_null/main.cpp -L. -limgui rm -f example_null.exe libimgui.* example_single_file.* - name: Build example_null (extra warnings, msvc 64-bit) shell: cmd run: | cd examples\example_null call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" .\build_win32.bat /W4 - name: Build example_null (single file build) shell: bash run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS) shell: bash run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_WIN32_FUNCTIONS #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 - name: Build example_null (as DLL) shell: cmd run: | call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" echo #ifdef _EXPORT > example_single_file.cpp echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp echo #else >> example_single_file.cpp echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp echo #endif >> example_single_file.cpp echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp - name: Build Win32 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build Win32 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build Win32 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build Win32 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build Win32 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build Win32 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'workflow_run' - name: Build x64 example_win32_directx12 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' Linux: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 - name: Install Dependencies run: | sudo apt-get update sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev - name: Build example_null (extra warnings, gcc 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, gcc 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, empty IM_ASSERT) run: | cat > example_single_file.cpp <<'EOF' #define IM_ASSERT(x) #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp - name: Build example_null (freetype) run: | make -C examples/example_null clean make -C examples/example_null WITH_FREETYPE=1 - name: Build example_null (single file build) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with ImWchar32) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_USE_WCHAR32 #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with large ImDrawIdx + pointer ImTextureID) run: | cat > example_single_file.cpp <<'EOF' #define ImTextureID void* #define ImDrawIdx unsigned int #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_OBSOLETE_KEYIO #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_DEMO_WINDOWS #define IMGUI_DISABLE_DEBUG_TOOLS #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_DISABLE_FILE_FUNCTIONS #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_USE_BGRA_PACKED_COLOR #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA) run: | cat > example_single_file.cpp <<'EOF' struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } }; struct MyVec4 { float x; float y; float z; float w; MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } }; #define IM_VEC2_CLASS_EXTRA \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ operator MyVec2() const { return MyVec2(x, y); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ operator MyVec4() const { return MyVec4(x, y, z, w); } #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (without c++ runtime, Clang) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #define IMGUI_DISABLE_DEMO_WINDOWS #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'workflow_run' - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'workflow_run' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp MacOS: runs-on: macos-latest steps: - uses: actions/checkout@v2 - name: Install Dependencies run: | brew install glfw3 sdl2 - name: Build example_null (extra warnings, clang 64-bit) run: make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (single file build) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (without c++ runtime) run: | cat > example_single_file.cpp <<'EOF' #define IMGUI_IMPLEMENTATION #include "misc/single_file/imgui_single_file.h" #include "examples/example_null/main.cpp" EOF clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'workflow_run' - name: Build example_glfw_metal run: make -C examples/example_glfw_metal - name: Build example_sdl_metal run: make -C examples/example_sdl_metal - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'workflow_run' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 - name: Build example_apple_metal run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos - name: Build example_apple_opengl2 run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 iOS: runs-on: macos-latest steps: - uses: actions/checkout@v2 - name: Build example_apple_metal run: | # Code signing is required, but we disable it because it is irrelevant for CI builds. xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO Emscripten: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v2 - name: Install Dependencies run: | wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz tar -xvf master.tar.gz emsdk-master/emsdk update emsdk-master/emsdk install latest emsdk-master/emsdk activate latest - name: Build example_sdl_opengl3 with Emscripten run: | pushd emsdk-master source ./emsdk_env.sh popd make -C examples/example_sdl_opengl3 -f Makefile.emscripten - name: Build example_emscripten_wgpu run: | pushd emsdk-master source ./emsdk_env.sh popd make -C examples/example_emscripten_wgpu Android: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v2 - name: Build example_android_opengl3 run: | cd examples/example_android_opengl3/android gradle assembleDebug