# # Makefile to use with emscripten # See https://emscripten.org/docs/getting_started/downloads.html # for installation instructions. # # This Makefile assumes you have loaded emscripten's environment. # (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead) # # Running `make` will produce three files: # - example_emscripten_opengl3.html # - example_emscripten_opengl3.js # - example_emscripten_opengl3.wasm # # All three are needed to run the demo. CC = emcc CXX = em++ EXE = example_emscripten_opengl3.html IMGUI_DIR = ../.. SOURCES = main.cpp SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) ##--------------------------------------------------------------------- ## EMSCRIPTEN OPTIONS ##--------------------------------------------------------------------- EMS += -s USE_SDL=2 -s WASM=1 EMS += -s ALLOW_MEMORY_GROWTH=1 EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0 EMS += -s ASSERTIONS=1 # Uncomment next line to fix possible rendering bugs with Emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877) #EMS += -s BINARYEN_TRAP_MODE=clamp #EMS += -s SAFE_HEAP=1 ## Adds overhead # Emscripten allows preloading a file or folder to be accessible at runtime. # The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts" # See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html # (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.) USE_FILE_SYSTEM ?= 0 ifeq ($(USE_FILE_SYSTEM), 0) EMS += -s NO_FILESYSTEM=1 -DIMGUI_DISABLE_FILE_FUNCTIONS endif ifeq ($(USE_FILE_SYSTEM), 1) LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts endif ##--------------------------------------------------------------------- ## FINAL BUILD FLAGS ##--------------------------------------------------------------------- CPPFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends #CPPFLAGS += -g CPPFLAGS += -Wall -Wformat -Os CPPFLAGS += $(EMS) LIBS += $(EMS) LDFLAGS += --shell-file shell_minimal.html ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- %.o:%.cpp $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< %.o:../libs/gl3w/GL/%.c $(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(EXE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(LIBS) $(LDFLAGS) clean: rm -f $(EXE) $(OBJS) *.js *.wasm *.wasm.pre